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Forums > Submission Feedback > overdrive's Airlock review

This thread is in response to a review for Airlock on the Atari 2600. You are encouraged to view the review in a new window before reading this thread.

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Author: bloomer
Posted: October 21, 2008 (06:52 PM)
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You've still made me want to look at this game quickly :)


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Author: mrmiyamoto
Posted: October 21, 2008 (09:17 PM)
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LOL, so there are five levels that, if done correctly, take literally one minute to complete. And that's the game. That's it. Wow.

Nice review, though. The shallowness of Airlock came through nicely.


"Nowadays, people know the price of everything and the value of nothing"

*Oscar Wilde*


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Author: overdrive (Mod)
Posted: October 22, 2008 (11:11 AM)
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Bloomer
And I'd actually encourage you to take a quick look at this game. Like a decent number of old, old titles, it can give one a sense of perspective on things. Especially when the game is this simplistic, repetitive and dull. It's essentially like the first screen of Donkey Kong, but much worse. It sort of makes me think there are two classes of games that deserve a "1" -- those that seem to have some sort of ambition behind them, but are so hopelessly flawed they come off as unplayable or nearly so AND those like this one which seem to just be inept, period. There's no real ambition in its creation, it's just a lame version of another game's first level, it looks horrible even by the standards of the day and I could go on and on. It's like how when an actor looks like they don't care about the role they're doing, you say they're just "phoning it in"......that's how I feel about Data Age with this game, as I know I've played games by them I liked.

Mrmiyamoto
Yeah. 49 seconds (or 99 in the "advanced" mode). And it's just you jumping to get a key, going in one direction jumping those box shapes on the floor and the moving torpedo, jumping to get a second key, taking the elevator to the next floor and doing the same thing in the opposite direction. That's it. The second screen, if you play that mode, has more things to jump over.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle


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