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Forums > Submission Feedback > hastypixels's The Legend of Zelda: Breath of the Wild review

This thread is in response to a review for The Legend of Zelda: Breath of the Wild on the Switch. You are encouraged to view the review in a new window before reading this thread.

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Author: Fiddlesticks
Posted: March 30, 2018 (04:32 AM)
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Interesting review for an interesting game I hope to review here within the next few weeks. I’ve been playing Breath on and off for a month and really admire all the details and intricacies the game has on offer. However, maybe since I’m not playing it with a sense of urgency, I almost feel like the whole package is too ambitious at the expense of its own storyline since here’s no penalty for deviating from the main quest by spending an inordinate amount of time “goofing off.” It seems like Calamity Gannon came out of the depths just to ominously swirl around Hyrule Castle but not cause all that much new age Calamity since most everyone else in the game seem to be going about their business as usual. Too bad a lot of open world games seem to have this pitfall where the main quest often becomes just another side quest. Still, I’m enjoying it quite a bit because it’s, you know, Zelda.


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Author: honestgamer
Posted: March 30, 2018 (10:12 AM)
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To BotW's credit, at least it explains why Ganon isn't attacking just yet, as Link goes about his business building up the strength to stand a chance in a showdown. If you haven't already, Fiddlesticks, you should make sure to seek the places throughout Hyrule that unlock more of Link's memories with Zelda and address the matter. But anyway, Zelda games have never been heavy on plot, which is precisely why they're so much better than a lot of other games. They give enough details to provide a purpose and let you fill in the spaces between by having a fantastic time in the game world. Too much mandatory plot would be a crippling liability.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: Fiddlesticks
Posted: March 30, 2018 (11:50 AM)
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I’ve stumbled upon one story driven memory. Just wish the bad guys did something bad for once rather than stand prone at their posts.


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Author: hastypixels
Posted: March 30, 2018 (01:47 PM)
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It's quite natural for a conquering force to become complacent after the work has been done, so to speak, and its also made clear that Ganon is preoccupied, and thus not paying his kingdom any mind. It's easy to over analyze a story and find pitfalls... for instance, why didn't Ganon ensure that Link was found and his body destroyed?

There are answers for that question in the game - or potential answers, but the truth of it is there wouldn't be a game if the villain was able to follow through to that extent. I'd suggest getting into the game as the impulse hits you. Don't push yourself to experience it, that's actually the opposite of what the goal is.


Look, the only time I'm not wrong is when I'm right, so...

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