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Forums > Submission Feedback > Masters's Terranigma review

This thread is in response to a review for Terranigma on the SNES. You are encouraged to view the review in a new window before reading this thread.

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Author: magnaroth00dark
Posted: March 27, 2018 (05:15 AM)
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Is this review a joke? Otherwise I dont really understand it.


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Author: JoeTheDestroyer (Mod)
Posted: March 27, 2018 (04:59 PM)
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I dunno. I kind of agree with Marc on this one. I felt Terranigma didn't age well, and wasn't as good as its predecessors. It's not a joke; Marc just didn't like it.


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Author: overdrive (Mod)
Posted: March 28, 2018 (08:11 AM)
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Yeah, I remember really thinking I'd love Terranigma when I started it. And I did until partway through the largest chapter (where cities and humans are entering the equation) when the dungeons and such started getting replaced by:

1. Having to make that "walk just right or start over" trek over the desert a couple times.

2. The town-building game.

3. Having to scour the world to find essentially hidden locations, at least one containing a key item.

4. That horrible stealth section in one late-chapter castle.

5. Bloody Mary, the boss that's near impossible unless you think to use magic, something that doesn't even work on any other boss in the entire game.

It could have been a great game. But when other humans joined it, they decided they needed to make one chapter essentially a self-contained game with its own plot and put the focus on that instead of "go there, do dungeon; go there, do another dungeon" and everything suffered, turning it into something pretty mediocre.


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