This thread is in response to a review for Shin Megami Tensei IV on the 3DS. You are encouraged to view the review in a new window before reading this thread.
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Author: Follow_Freeman
Posted: March 02, 2018 (07:56 PM) Actions: Register for a free user account to post on the forums... |
SMT's design philosophy seems to be to have battles be 10% on-the-spot decision-making and 90% preparation. Sadly, the latter depends on getting destroyed repeatedly until you figure out what works, with copious amounts of menu navigation throughout. At least until you stumble upon an OP setup.
A song: https://www.youtube.com/watch?v=-RqzFkV2K4g |
Author: overdrive (Mod)
Posted: March 06, 2018 (12:08 PM) Actions: Register for a free user account to post on the forums... |
You know, that could be part of why these games don't necessarily click with me. I like strategy in my games, but so much of SMT's "strategy" boils down to "if you use the wrong element, you're dead; if you use the right element, you'll roll", which is more trial and error than actual strategy, as when you've figured out one enemy's weakness, you'll never struggle with them unless they get first strike or get placed in a battle with something that can repel/absorb that particular sort of attack.
I'm not afraid to die because I am invincible |
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