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Forums > Submission Feedback > Zydrate's Microcosmum: survival of cells review

This thread is in response to a review for Microcosmum: survival of cells on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: Nightfire
Posted: August 13, 2017 (08:45 AM)
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Another one of your Steam reviews, this one being two years old. It's not up to your usual fare, and that's something to be proud of. Still, I gotta judge this one on what I'm seeing right here and now. Unfortunately, I didn't get a full picture of what this game does. The cells shoot at each other? They're arranged into teams or something? They level up? That's about all I gathered here...

placid like acid

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Author: Zydrate
Posted: August 13, 2017 (03:40 PM)
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Yea I wasn't submitting this one to win any rewards.
Flaw in the review: I never explained what the game actually was. OOPS.

The game:
You start out as a cell under a variety of circumstances. You generate smaller cells at a various rate depending on upgrades and such. Your main cell (of which you can have many) has three main upgrades that each boost their production significantly. The idea is that if you spend the whole time upgrading your own cell, it leaves you open for attack.
That's the idea. In reality, I've gotten through what is probably 95% of the game just dumping my pixels into the main cell at the start of every game to reach level 3 as quickly as possible.
There have been some levels that added a degree of difficulty over time. They patched in many more and I couldn't do most of those, but for the first hundred levels or so, that one strategy beats all.

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