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Forums > Submission Feedback > Nightfire's Night Fire review

This thread is in response to a review for Night Fire on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: hastypixels
Posted: June 24, 2017 (10:00 AM)
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I'm sorry, but the "Twerp"? That's just cute. Walley's got a sense of humour, and I think that's adorable.


Look, the only time I'm not wrong is when I'm right, so...

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Author: Zydrate
Posted: June 24, 2017 (03:18 PM)
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Looks like it was trying to be Missile Command but failed.


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Author: Nightfire
Posted: June 24, 2017 (03:30 PM)
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Missile command is a lot more fun.


placid like acid

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Author: wasinger
Posted: October 02, 2019 (06:04 AM)
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I wrote this in 1986 while working as a HW designer at a modem company by day and teaching myself Borland Pascal at night. As for no AI, did I mention this was 1986? Just look at those stunning 4 color CGA graphics! If anything, I was focused on the physics and math behind this game:
1) the effects of gravity, wind, and friction on a projectile
2) modeling terrains using random square waves passed through a digital low pass filter

And you're disappointed that my free game lacked AI? Go back to the Reagan years and get real.

Feel free to drop by my website, Pi-Plates.com and check out our wares. These products rely on C, ASM, and Pascal code. Still no AI though.


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Author: JoeTheDestroyer (Mod)
Posted: October 03, 2019 (12:09 AM)
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Baha! It's not every day a dev comes to leave us a reply.


The only thing my milkshake brings to the yard is a subpoena.

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Author: Nightfire
Posted: October 06, 2019 (01:13 PM)
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Jeezus, sir, did not mean to offend. Just being honest, as we tend to do on this site. Thank you for your comments though; it's cool to get additional context for this project.


placid like acid

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