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Forums > Submission Feedback > honestgamer's Wonder Boy: The Dragon's Trap review

This thread is in response to a review for Wonder Boy: The Dragon's Trap on the Switch. You are encouraged to view the review in a new window before reading this thread.

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Author: pickhut
Posted: April 24, 2017 (01:08 PM)
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Very interesting reading about the game from the perspective of someone playing it for the first time in the now.

I do think it's really stupid how the transformation rooms are something you have to go out of your way to search for. Worse, based on what you said after dying in bird form, it's just goofy that the original devs intentionally hid a transform room within the village itself; it's accessible inside the well house, and I was only aware of this because the original game ran a demo/attract-mode thing where the player went straight to it. I was surprised it didn't do that for the remake.

The thing about potions is a hassle, too. But it actually becomes annoying in hard mode, because that fortress you talked about, along with the final area, are genuinely hard without having a few, so you have to grind away. Though, if you're playing that difficulty setting purely for a trophy/achievement, you can just look up a password for the last area; that's something that didn't cross my mind until I completed hard mode...

But yeah, good review, and some very interesting observations. I hope Lizardcube gets more work in the future.

I head spaceshit noises.

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