This thread is in response to a review for Avadon: The Black Fortress on the Mac. You are encouraged to view the review in a new window before reading this thread.
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Author: Nightfire
Posted: April 15, 2017 (09:31 AM) Actions: Register for a free user account to post on the forums... |
Avernum swallowed quite a few hours of my time and I didn't even realize it. I never finished that game though, partly I think because I'm an aesthete, and Spiderweb doesn't seem to care much about polish (Case in point: Annoying sound effects, virtually no music, sub-par recycled graphics). The leveling process also bothered me a bit; it seemed like attempts to make a unique class, such as a cleric/fighter, would end up helplessly underpowered. I was at the point where I realized I had built all my characters wrong and would need to start over and just wasn't willing to do it.
placid like acid |
Author: overdrive (Mod)
Posted: April 20, 2017 (12:31 PM) Actions: Register for a free user account to post on the forums... |
Yeah, I see what you mean. Seems like you're not expected to get cute with characters and just build them along their specifications unless you want to wind up with a bizarre and weak creation. And magic seems a bit overpowered compared to physical attacks. At least, I noticed I was doing more (and more effective) damage with my magic classes than with my fighter and archer. I think Avadon helped with that simply due to the cool-down meter. If you were a mage, you could only use the big, group-effect spells sporadically, while mainly relying on your single-hit fire wand attack (which was completely - or mostly - ineffective against fire-based creatures).
I'm not afraid to die because I am invincible |
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