This thread is in response to a review for Doom II: Hell on Earth on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.
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Author: Nightfire
Posted: November 03, 2016 (08:39 PM) Actions: Register for a free user account to post on the forums... |
I played through Doom 2 recently (because that's just what I do every couple of years) and I noticed how badly I suck at it now. I was having a hard time figuring out why, but I think it has something to do with the fact that I may be far too used to the conventions of modern shooters, such as cover, headshots, etc. I feel like I've lost all of the frantic dodge-and-shoot muscle memory that is so vital for succeeding at this game, especially on its higher difficulty settings.
placid like acid |
Author: honestgamer
Posted: November 04, 2016 (11:27 AM) Actions: Register for a free user account to post on the forums... |
It doesn't help that our reflexes and such get poorer as we age, so if we lose muscle memory for a great game, that sets us back what feels like a really, really long way. Also, being surprised that old games are still challenging feels weird to me. Old games were harder in general, for a variety of reasons. It's quite remarkable nowadays when a game is genuinely challenging, unless the developers just screwed up and made the game harder than was intended. A difficult game that was meant to be difficult is rather uncommon.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: Nightfire
Posted: November 04, 2016 (12:12 PM) Actions: Register for a free user account to post on the forums... |
I dunno. That sentiment seems to be coming back though, with all the permadeath stuff coming out nowadays. Games like Dark Souls, Darkest Dungeon, Hurtworld, Planetbase, etc. I guess people were sick of games being too easy.
placid like acid |
Author: overdrive (Mod)
Posted: November 04, 2016 (01:05 PM) Actions: Register for a free user account to post on the forums... |
That was something it was hard for me to gauge, just because of how it's been so long since I've played this game (as in actual Doom II, as opposed to Final Doom and the fan-made wads using either Doom or DII's engine) and because I was playing it on the 360's controller instead of keyboard.
I'm not afraid to die because I am invincible |
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