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Forums > Submission Feedback > EmP's Kholat review

This thread is in response to a review for Kholat on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: June 29, 2015 (10:21 PM)
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Great review. This is like the old days of EmP. Concise and precise, with a touch of sarcasm and a dash of depressed dissulisionment when your expectations are dropped like an egg onto concrete.

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Author: EmP (Mod)
Posted: July 01, 2015 (02:21 AM)
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I was unaware the old days of EmP where considered concise and precise. I always thought it was ramble-y and mean-spirited, so I'll consider that a win! Thanks.


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Author: Masters (Mod)
Posted: January 04, 2016 (06:55 AM)
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Another great review I'm arriving at late by way of your year in review. The screenshots and your initial impressions almost had me, until this: "The odd unexplainable death wouldn’t sting so much, but Kholat employs an extraordinarily poor checkpoint system that means death can sometimes make obsolete more than an hour’s progress."

Poor pacing/checkpoint spacing is a game killer for me, if ever there was one.

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Author: EmP (Mod)
Posted: January 04, 2016 (10:54 AM)
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Man, those checkpoints... I once lost well over an hour because I was trying to chase down a light in the distance but was distracted by other things. As such, I didn't go for landmarks and campsites so when a monster randomly switched from casually indifferent to homicidal amd murderous on a whim and cut me down, I found myself on more or less the other side of the map. There was much swearing.

It felt very familiar to the checkpoint system in Downpour. I hated that, too.


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