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Forums > Submission Feedback > Whelk's Shovel Knight review

This thread is in response to a review for Shovel Knight on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: Whelk
Posted: July 30, 2014 (10:00 AM)
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Thanks :)

Yeah, I probably could have been clearer with that part. The length is definitely good for the price and in comparison with older NES titles. But the game was just so...GOOD...that I wasn't satisfied with it ending yet.

And I generally expect newer games to be much longer than older ones just because our technology is vastly better and, in this case, they don't have to do complicated 3D rendering or anything like that. Rather, I would commend older NES titles for being anywhere near the length of Shovel Knight, a game released 20+ years later.

Maybe it seemed a little too obvious to do the standard Mega Man number of knights + "wily" stages? (Even though there were a several side areas and minibosses, which were all cool.) It also would have been nice to have more time to spend with one of the late-game, movement-oriented power-ups (you probably know which one I mean).

But yeah, if price is to be the main determiner of appropriate game length, Shovel Knight passes.

Good thing we have these comments sections for things I only realize through discussion :P

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