Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Forums > Submission Feedback > EmP's Xenonauts review

This thread is in response to a review for Xenonauts on the Miscellaneous. You are encouraged to view the review in a new window before reading this thread.

Add a new post within this thread...

board icon
Author: wolfqueen001
Posted: July 12, 2014 (06:43 AM)
Actions: Register for a free user account to post on the forums...

Nice review! So this is the game you were talking about a week ago. It sounds like it'd be worth checking out, especially for first timers to the X-Com franchise.


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


board icon
Author: EmP (Mod)
Posted: July 12, 2014 (07:34 AM)
Actions: Register for a free user account to post on the forums...

Yeah. I think this started getting made when The Bureau was announced and all us X-Com fans starting nerd raging out. Of course, then Firaxis came along to soothe us, but this was still happening in the background. It has issues that still existed back in original X-Com, and it certainly invents a few of its own, but I love it and have real trouble pulling myself away.

Did you spot the Easter egg in the review? Don't say what it is if you did!


For us. For them. For you.


board icon
Author: wolfqueen001
Posted: July 12, 2014 (08:11 AM)
Actions: Register for a free user account to post on the forums...

Which one is the Fireaxis one, then? The only reboot I remember seeing was that one where they turned it into an FPS or something and was supposed to be awful for it. (Unless I'm completely confused)

Haha. I didn't think I had found it when I first read it but I looked again. Pretty awesome.


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


board icon
Author: EmP (Mod)
Posted: July 12, 2014 (08:19 AM)
Actions: Register for a free user account to post on the forums...

This is the Firaxis one.


For us. For them. For you.


board icon
Author: Suskie
Posted: July 13, 2014 (03:33 PM)
Actions: Register for a free user account to post on the forums...

Very good review, EmP (and I particularly liked the sneaky working-in of Will's second opinion). Do you think you'd recommend this game to me? Bear in mind that I always found the original X-COM too unwieldy for a youngster like myself to get absorbed in, but as you know, I did quite enjoy the reboot, which I felt did a better job of explaining/contextualizing everything. Can I get into Xenonauts? Is it accessible enough?


You exist because we allow it. And you will end because we demand it.


board icon
Author: EmP (Mod)
Posted: July 14, 2014 (04:32 AM)
Actions: Register for a free user account to post on the forums...

What a handsome question. Iím pretty confident in recommending Xenonauts to people who enjoyed the Firaxis game, because it works really well as a bridge between the remake and the original. Itís not as rigid and linear as the reboot, but nowhere near as sprawling and chaotic as the original.

Original X-Com just kind of dumped you in the middle of the war and then forced you to do everything without ever explaining why or how. I loved that at the time, but understand how people can find that extremely daunting. Xenonauts holds your hand a little more Ė you donít have to ever worry about running out of bullets or grenades or medipacks. Night missions see your soldiers automatically equipped with infinite flares. Some R&D is done unprompted, and advances are automatically applied throughout. Itís harder to mess up on the field, too. Troop movement is colour coded to warn you how far you can go without losing your reaction shot ability. Stuff like throwing a grenade used to be a hell of a faff as you dug it out of your backpack, put it in your hand, primed it then lobed it. Here, you click on a grenade option. And chose where you want it to go. You can decide for yourself what kind of solider each troop is going to be (including completely new classes like riot shield guys I never use but other adore) and his loadout is saved Ė this alone saved me hours from the old interface of re-equipping troops before every single bloody mission.

Accessible is a good word for it, so letís go with that. Itís not perfect, and in streamlining the originalís interface it creates brand new problems of its own. Willís also right when he notes the tile set for the missions is super limited and even though the missions are randomly generated, everything will start to blend into one after a while. What Will didnít mention (because thereís no room for the amount of gushing heís dropped on this particular achievement) is that itís the first game to wrap their geoscape in a globe rather than a square. Fair warning, though: if the game does grab you, it will take over your life in much the same way as XCOM did.


For us. For them. For you.


board icon
Author: zippdementia
Posted: July 14, 2014 (03:38 PM)
Actions: Register for a free user account to post on the forums...

Never did play X-Com. The people I know who played it are the kind of people who laugh at Starcraft and consider it's multiplayer beneath their notice. You know. Because they can multi-task seventeen times faster than the average human.

This seems like a more accessible version of X-Com, something that (maybe a little bit like Baldur's Gate) has a lot of complicated things going on under the surface that take a while to wrap your mind around, but are easy to control once you understand the premise.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


board icon
Author: Ben
Posted: July 14, 2014 (05:15 PM)
Actions: Register for a free user account to post on the forums...

You've sold me. I gotta play this (as soon as I whittle down my backlog).


...


board icon
Author: Suskie
Posted: July 15, 2014 (11:18 AM)
Actions: Register for a free user account to post on the forums...

Ben's backlog = whatever I've been praising lately :)


You exist because we allow it. And you will end because we demand it.


board icon
Author: Ben
Posted: July 15, 2014 (12:22 PM)
Actions: Register for a free user account to post on the forums...

Aha. I didn't realise it, but it's true. The three games I'm playing right now are all Suskie-approved, and I'm keen to play Spec Ops: The Line as well.

This is what happens when I use Twitter.


...


board icon
Author: WilltheGreat
Posted: July 16, 2014 (08:45 PM)
Actions: Register for a free user account to post on the forums...

Actually, Xenonauts also uses an equirectangular globe projection - it's just up-front about that fact so you don't make assumptions about flight routes that turn out not to work.

The only XCOM or similar game to use an actual spherical globe is OpenXCOM. Classic XCOM used a 3D globe but didn't teach the AI how to do Great Circle pathfinding, while New XCOM just stretches an equirectangular projection around a ball. That's less an issue because in New XCOM you can't manually set flight paths, but at the same time more noticable because distortions get really extreme as they approach higher/lower latitudes. Also Firaxis forgot what they were doing and wrapped the North and South edges of the world map.

1. Set HQ in Europe
2. Respond to terror mission in Australia
3. Fly Skyranger straight north
4. Teleport to Antarctica
5. Proceed to Australia

There was a thread on the forums where someone suggested that Xenonauts should use a globe projection. One of the devs said they considered it, but rejected it "because while more accurate, it isn't actually more intuitive to the player". Which is a perfectly fair reason to do so.


"Either, sir, you're an ass or masquerading as one."
- Nero Wolfe


Site Policies & Ethics | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Xenonauts is a registered trademark of its copyright holder. This site makes no claim to Xenonauts, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.