This thread is in response to a review for Hacker on the Commodore 64. You are encouraged to view the article in a new window before reading this thread.
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![]() drella General User September 17, 2008 (07:54 AM) |
I don't have much else to say other than I thought this was a really good review, because Hacker requires discussing the presentation and back-story to get its appeal across. And this does a fine job conveying it. Sounds like a really neat game to be "in" on at the time.
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![]() bloomer Japey McJape September 17, 2008 (11:39 PM) |
I had this on the Apple II, and apart from the initial splat of logon screen mystery, I never got anywhere or enjoyed myself in any way as soon as I had control of the robot :)
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![]() aschultz Let's Get Some Runs! July 12, 2009 (03:57 AM) |
This review persuaded me to give the game a shot. My reaction...wow, this is a spooky game to play in the early hours of the morning, even with a solution next to you. I had a lot of fun with it, especially the in-the-dark parts where you couldn't see where you moved. Amusing ending too. You get to print something out, and it asks you to type "E" for an Epson printer or "I" for an ImageWriter.
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![]() sashanan POKE 53280,0 July 12, 2009 (12:30 PM) |
Serial number of the craft, I'm betting? After all those years I still know it by heart (the Commodore one anyway).
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![]() aschultz Let's Get Some Runs! July 12, 2009 (12:46 PM) |
Yup. It's got no D.
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![]() randxian Chicken Dinner July 12, 2009 (02:35 PM) |
Wow. You sure do a good job of painting this as an intriguing, unique experience.
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![]() aschultz Let's Get Some Runs! July 12, 2009 (02:57 PM) |
Well, the not knowing what to buy *is* unfair, but on the other hand the game is trying to establish some sort of mystery, and a lot of hacking really is trial and error and avoiding the dumb pitfalls. So in that respect, the game copies that, and I think a little unfairness helps define a game's style and lets you feel good about solving it.
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![]() sashanan POKE 53280,0 July 12, 2009 (11:47 PM) |
Although I don't like the sheer trial and error aspect. It's fine if the game won't allow mistakes, but there should be some hints as to what items you need to buy/trade/whatever, instead of sheer guesswork.
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![]() zippdementia Always bring a book March 11, 2010 (08:18 PM) |
Great review Sashanan. I love how you push a certain angle but make no excuses for the game as it would hold up today. Your last paragraph is crucial to the piece. Without it, the whole thing would come tumbling down, making this some sort of wonderful art piece.
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