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Forums > Submission Feedback > jerec's Gone Home review

This thread is in response to a review for Gone Home on the Miscellaneous. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer (Mod)
Posted: February 19, 2014 (02:00 AM)
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I had the thought as I played through the game that if the same story were presented as a Lifetime movie and offered to many of the people who adore it when they encounter it in game form, they would pull away in disgust or, at the very least, disinterest. Gone Home is exciting in large part because it's an effort to expand the boundaries that hold games back from occasionally trying the brave things they otherwise might. I also felt that the "originality" is overly hyped, since it actually shares a lot in common with any number of classic adventure titles (though the less obfuscated puzzles and the lack of inventory management woes were welcome here). I clearly liked Gone Home a lot more than you did, judging by the difference in our reviews, but it's easy to sympathize with your standpoint to at least some extent and I would imagine it's one that a lot of people would share, were they ever enticed into downloading the art house game. Is that a term? I get the feeling that it will eventually need to be, if it isn't yet.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: jerec
Posted: February 19, 2014 (02:36 AM)
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I don't generally mind these games. Dear Esther was also fun for a couple of hours, but I'd probably score it around a 5 or 6 because I suppose value for money is an important factor for me. But this one is just a linear story broken up by touching different items around the house and opening a few locked doors. 90 mins and it was over and there's no real reason to go back.


I can avoid death by not having a life.


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