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Forums > Submission Feedback > jerec's The Legend of Zelda: A Link Between Worlds review

This thread is in response to a review for The Legend of Zelda: A Link Between Worlds on the 3DS. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer
Posted: January 13, 2014 (10:07 AM)
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Nice review! It's good to see this game have the community interested enough in what it did that several of us have reviewed it now. Zelda games seem to have that way about them, and this one deserves it as much as any of them do.

I was glad to see that you enjoyed the gimmick as much as I did. When I first saw video in the Nintendo Direct of Link turning paper-thin and sliding along a wall, I didn't think it would matter much, but it turned out to be quite a lot of fun in how it was used. And of course, I loved that we finally got the sort of freedom to do things in almost any order we like. It's odd to me that the very first game in the series offered that, and then basically not any Zelda since until this one. The series just evolved along a different path. Now maybe it can evolve along the other, more exciting path that A Link Between Worlds has started along...

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Author: jerec
Posted: January 13, 2014 (12:21 PM)
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Thanks!

This game took me by complete surprise. I didn't even know a new Zelda game was coming out until a couple of months before (not following gaming news as closely seems to be good for me). I wasn't expecting it to be good because I hadn't thought much of Phantom Hourglass or Spirit Tracks, and then it was really good. I hope the future of the series remains as good.

So glad I picked it up with the Zelda 3DS XL (to replace my original one). That is a beautiful system. The 3DS has been my most played machine for the last few months.


I can avoid death by not having a life.

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Author: honestgamer
Posted: January 13, 2014 (12:58 PM)
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The 3DS XL is so much better than the 3DS! The system went from being pretty okay with a tiny screen to being totally awesome because I no longer have to squint, even when playing the same games. The release of a bunch of hot new titles during the same period certainly hasn't hurt. There's stuff on the 3DS that I'd rather play than some of the much-hyped console fare to see release in recent months, and that's pretty cool. I have a bunch of 3DS games I need to go back and play sometime. In some respects, it's the current system that most knows both what I want from games and how to deliver it...


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: jerec
Posted: January 13, 2014 (01:09 PM)
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Yeah. I remember when the 3DS was a bit of a joke, but it has become a good system. I think it took a while for the 3D to reach a point where it wasn't distracting (Zelda and Bravely Default are the best I've seen on the system so far). I mean, Ocarina of Time 3D looked good, but I could not keep the 3D on for very long in that one. I'd switch it on to see what a scene looked like, then turn it off.

I wanna play Donkey Kong Country Returns without stupid "waggle" controls they shoehorned into the Wii version, too.

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