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Forums > Submission Feedback > Tayo's Contrast review

This thread is in response to a review for Contrast on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: EmP (Mod)
Posted: December 30, 2013 (02:55 AM)
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I had to look a word up in this review. Before this, I did not know what vaudevillian was, and now I can use it in everyday conversation and feel just a little smugger. That’s a good start.

The review seeks to build the game up before knocking it back down, which is a good tactic to show the writer’s disappoint in a game they feel should have performed better. Do I get that from this review? Yeah, mostly. It’s not quite pulled off, in that the set up still makes the game sound more impressive than the knock down makes it sound disappointing. The game is made to sound creative and unique with a distinctive art style, but the cons are that it’s oft-times too easy and that the plot is ham-handed. You make reference to the game being buggy and then drop that line of thought completely. It jiggling an analogue stick a game mechanic or a bug? That’s not made clear, so I assume it’s the latter. The plot bash is the most effective because it takes away from the creative premises you previously built. The jitterbug line was a great way to showcase the poor writing.

I think the review would have benefited greatly from more time being taken to talk about the bugs, rather than reference them twice and just expect the reader to take your word for it.

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