This thread is in response to a review for Journey to Silius on the NES. You are encouraged to view the review in a new window before reading this thread.
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Author: dagoss
Posted: December 07, 2013 (07:47 AM) Actions: Register for a free user account to post on the forums... |
I spent a lot of time playing this game over the years, and it seems that every time I break it out, the cheap deaths become less and less. I've found that very hits can't be avoided *somehow*--including the final boss--but there's a lot of trial and error and practice involved. I think the sole biggest mistake is the limited continues. The game really needs you to practice, practice, practice, to learn from your mistakes and figure out the correct way to get through each area. It's almost like a puzzle in this regard, and the limited continues makes it very frustrating.
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Author: dementedhut
Posted: December 07, 2013 (10:01 AM) Actions: Register for a free user account to post on the forums... |
Yeah, that's the thing, it's already a hard game to begin with, so putting in all these other restrictions, like the limited continues, just feels really unnecessary. And you're right, the soundtrack definitely is a beast, especially for an NES title. It really stands the test of time. |
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