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Forums > Submission Feedback > pickhut's Metroid II: Return of Samus review

This thread is in response to a review for Metroid II: Return of Samus on the Game Boy. You are encouraged to view the review in a new window before reading this thread.

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Author: dagoss
Posted: September 24, 2013 (03:40 PM)
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I think you're right to point out how this being a Gameboy game actually enhances some aspects. The small screen and lack of color really give it a sense of claustrophobia. There were a few rooms where I was walking and just walked into a Metroid and it genuinely gave me a jump. I can't think of another Gameboy game that actually had atmosphere to this extent.

That said, I always dreaded clearing an area of Metroids because that meant I had to figure out where the heck I was supposed to go next..


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Author: pickhut
Posted: September 25, 2013 (01:17 PM)
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Yeah, memorizing the map was a bit of a pain sometimes when searching for Metroids. I'm glad the game is linear enough for that not to be a greater annoyance.


I head spaceshit noises


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