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Forums > Submission Feedback > honestgamer's Mega Man X review

This thread is in response to a review for Mega Man X on the SNES. You are encouraged to view the review in a new window before reading this thread.

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Author: dagoss
Posted: September 20, 2013 (04:57 PM)
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I recently replayed this game, and it's still enjoyable after the 100th time. (I hope I'm being hyperbolic, but I very well might have played it 100 times. That's probably sad.)

I think what made it feel so different from the classic Mega Man series was the change in environments. Classic Mega Man was screen-based and was a pretty slow game (in terms of movement--Mega Man just kind of lumbered along like a robotic slime). There were tons of screen in classic Mega Man games that were more like puzzles than action segments. He was more of a Jump-carefully Hero than an Action Hero.

In the X series, everything is huge. You can slide, bang into walls, bash around like an idiot--there was a sense of speed and action that the classic Mega Man series never had (even when it jumped to 16-bit, Mega Man was still a slow dude). I don't think there is a single screen transition in any levels in X--it's all one big screen. If you master the dash (and remap it to the shoulder button, so its easier to jump and shoot while dashing), X becomes a ballerina of death.


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Author: honestgamer (Mod)
Posted: September 21, 2013 (10:37 AM)
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Yes, that's a good summary of the differences. The X series was a lot more than just Mega Man with better graphics and a new plot. I still slightly prefer the older style, but I also do like the newer one for the reasons you mentioned.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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