This thread is in response to a review for Sonic Adventure 2 on the PlayStation 3. You are encouraged to view the review in a new window before reading this thread.
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Author: dementedhut
Posted: October 11, 2012 (07:34 PM) Actions: Register for a free user account to post on the forums... |
Good to know this port doesn't share the same issue that bothered Jet Set Radio, and it's a shame they didn't find a way to incorporate the "on the go" Chao raising. Having them grow at a slower rate does sound like a nuisance, though, it's the one aspect I never really latched to on the Dreamcast, since my VMU batteries would run out so quickly...
I head spaceshit noises. |
Author: Roto13
Posted: October 11, 2012 (09:05 PM) Actions: Register for a free user account to post on the forums... |
I didn't spend a lot of time raising Chao on a VMU either. Those batteries died in like a day if you it a lot. The GBA compatibility in the GameCube version was pretty sweet, though, since you were basically transferring Chao to a whole other Sonic game.
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Author: zippdementia
Posted: October 12, 2012 (10:54 AM) Actions: Register for a free user account to post on the forums... |
I really got a lot of this game on the gamecube, clocking something ridiculous for the title, like 100 hours of gameplay or some such nonsense You've done a really good job of summarizing the fun and fails of the game, especially with the Rogue and Knuckles levels. Those would actually have been my favorite levels (they had the most variety, the best music, and the replayability always led to me discovering new little nooks and crannies) except for the two issues you point out which make them my most HATED levels:
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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