This thread is in response to a review for Spec Ops: The Line on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.
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Author: bbbmoney
Posted: September 05, 2012 (11:10 AM) Actions: Register for a free user account to post on the forums... |
Huh, the way they advertised this game made me dismiss it immediately. But now, well damn, awesome article.
Mobius 1, engage... |
Author: Suskie
Posted: September 05, 2012 (08:46 PM) Actions: Register for a free user account to post on the forums... |
I'm sure 2K was trying to market the game to the generic shooter crowd, even though Spec Ops: The Line acts largely as a criticism of that genre. The game is already generating a lot of talk among serious gamers (enough that I can really see it becoming a cult classic a few years down the line), but too much of the potential core audience is ignoring it, either because it wasn't marketed properly, or because of the somewhat lukewarm critical reception due, evidently, to a multiplayer component that Yager didn't even want to throw in. So it seems that 2K's attempts to reach a larger audience have ironically made the game less successful. A shame, but a poetic shame nonetheless.
You exist because we allow it. And you will end because we demand it. |
Author: EmP (Mod)
Posted: September 06, 2012 (10:12 AM) Actions: Register for a free user account to post on the forums... |
Fine stuff, Suskie. You've probably just sold me a game.
For us. For them. For you. |
Author: Suskie
Posted: September 07, 2012 (12:09 AM) Actions: Register for a free user account to post on the forums... |
I hope so! It strikes me as the sort of game that everyone will have a wildly differently interpretation of. A lot of critics just saw it as a mediocre shooter that just happened to have an above-average story. Obviously, I saw a lot more than that.
You exist because we allow it. And you will end because we demand it. |
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