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Forums > Submission Feedback > [News] Sony closes WipEout developer Sony Liverpool

This thread is in response to an article about WipEout 2048 on the Vita. You are encouraged to view the article in a new window before reading this thread.

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Author: pickhut
Posted: August 22, 2012 (03:04 PM)
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I always wondered what happened to Psygnosis. Too bad they were mostly known in their later years as "that development team that made Wipeout games" after being attached to Sony.


I head spaceshit noises


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Author: joseph_valencia
Posted: August 22, 2012 (03:27 PM)
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Well, it's better than being known as "that development team that made Bram Stoker's Dracula". :-)


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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Author: overdrive (Mod)
Posted: August 22, 2012 (03:56 PM)
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Joseph

ANYTHING would be better than that. I remember renting that game on the SNES once. I had it for three days, I returned it after one, I'd stopped playing after one hour.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle


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Author: dagoss
Posted: August 22, 2012 (06:53 PM)
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I haven't played any of their other games besides Wipeout HD, which was the best racing game I've ever played, hands down.


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Author: honestgamer (Mod)
Posted: August 22, 2012 (09:08 PM)
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I have tried numerous Wipeout games and I even downloaded one when Sony was apologizing for the server hacking. I'll play that one someday, maybe, but I'm not in a hurry because all of the past titles that I tried in the series made me want to pull out my hair. I like racing games, including the F-Zero titles, but Wipeout doesn't work for me. It's really a shame that Sony barely let Psygnosis work on anything else once it became Sony Liverpool.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: holdthephone
Posted: August 22, 2012 (09:45 PM)
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What's not to like about them? =[

Well, everyone's first experience with them is running into walls, I guess.


Mobius 1, engage...


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Author: honestgamer (Mod)
Posted: August 23, 2012 (12:53 AM)
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They just seem so devoid of personality compared to Nintendo's stuff, which I had played first and rather extensively. But yes, it's the controls that cinched it for me (along with the AI). I do not like the controls one bit. Or the AI. Or really... anything about Wipeout.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: dagoss
Posted: August 23, 2012 (04:44 AM)
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They are bitchin' hard. I can only speak for Wipeout HD, but that game was very fair and well designed. It didn't have the colorful personality of F-Zero GX, but it also didn't have rubber band AI, completely unbalanced vehicles, and snaking. I never lost a race that I didn't deserve to lose, and there was always room for improvement. Once it all clicks, it clicks your face off and rocks your pants.


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Author: Roto13 (Mod)
Posted: August 23, 2012 (08:09 AM)
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F-Zero GX is the greatest racing game of that type ever. But WipeOut HD is probably somewhere in the top three.


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