This thread is in response to a review for Mega Man 5 on the NES. You are encouraged to view the review in a new window before reading this thread.
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Author: snowdragon
Posted: August 21, 2012 (07:48 AM) Actions: Register for a free user account to post on the forums... |
I recently played through all the NES Mega Men in an effort to both revisit some old favorites and give a fair shake to ones I hadn't played much of or at all, and I was surprised to find I rather enjoyed 5—in fact, I'd rank it my third favorite after 3 and 2. I think this was the first game where the formula started showing cracks, but it's still solid. It's one of the better entry points for newcomers to the series because it hands out extra lives like Halloween candy and is comparatively easy aside from a few choice segments (Charge Man's battle is frustrating, as well as the dropping crystals in Crystal Man's stage if you don't have Star Man's shield). Maintaining difficulty balance from game to game was always a bit of a struggle for the Mega Man series, and 5 erred farthest on the side of accommodating the player. Also, while this game relied on individual level gimmicks more than past entries, I didn't have a problem with that because I felt most of them were successful (though they could have done more with the gravity shifting).
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Author: dagoss
Posted: August 21, 2012 (07:49 AM) Actions: Register for a free user account to post on the forums... |
This game, more so than any other in the series, was very carefully planned out. There are vast stretches where you can just jump and shoot and run to the right and, if you time your jumps and shots the way some programmer intended, enemies magically seem to line up in your path like ducks waiting for a hunter. Once you recognize these patterns, MM5 because a lot of fun to run through, if that's your thing. I can't think of a single cheap part where you can't avoid being hit.
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Author: zippdementia
Posted: August 21, 2012 (09:56 AM) Actions: Register for a free user account to post on the forums... |
After playing and reviewing five mega mans and seeing various feedback and comments—agreements and disagreements—on the reviews, I've come to figure out that what I seem to look for in a Mega Man title are two things: challenge and spectacle. My favorite games in the series have been those which had captivating stage design and were pretty difficult. Mega Man five took this a step backwards, I felt, especially in the difficulty. I didn't feel like I was working hard at any point in the Robot Stages. I missed the challenge of Mega Man 1 and 2, and the cleverness of 3 and 4. The castle stages were brilliant and that's where I see the design sentiments that Snow mentions.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: bbbmoney
Posted: August 21, 2012 (01:03 PM) Actions: Register for a free user account to post on the forums... |
Do you write these level at a time? Go out for a cigarette after each one? Call your buddy and be all like, "fucking megaman, dude." I'm curious to know the process!
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Author: zippdementia
Posted: August 21, 2012 (06:37 PM) Actions: Register for a free user account to post on the forums... |
Thanks, holdthephone! It'd be fun to get it featured in print, somewhere. Maybe as a retro feature, who knows? For my design class next winter's term we have to publish a book, so I think I'll use these and gather them, redesign and layout them with new features, and publish 'em that way.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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