This thread is in response to a review for Mega Man 2 on the NES. You are encouraged to view the review in a new window before reading this thread.
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Author: honestgamer (Mod)
Posted: July 23, 2012 (02:32 AM) Actions: Register for a free user account to post on the forums... |
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You have a few errors throughout this review, though only a few that I figure you'll likely want to update. The most obvious is that you call Bubble Man by the wrong name (you call him Water Man, which is incorrect). Also, he attacks with harpoon shots underwater. You just happen to receive the Bubble Lead as a weapon that you can use yourself (this is more prevalent in later games, where bosses often have 3 abilities and the game randomly gifts you with perhaps the least interesting one).
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
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Author: dagoss
Posted: July 23, 2012 (09:26 AM) Actions: Register for a free user account to post on the forums... |
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I liked reading a critical review of this game. You clearly put thought into it, and MM2 definately has design flaws that aren't highlighted often, though I do disagree with many of your points. Your overall criticism seems to be that the game's designed with a "right way" in mind and punishes players who don't commit it to memory. Memorization is part of Mega Man gameplay, and not by accident. I don't think this section is poorly designed or unfair; the exact opposite. The player is weaned into this section, being shown how blocks work, then forcing the player to count the time between them to jump up onto blocks that appear directly above you, then combining these things over a safe area with no enemies, then doing it over lava. Quick Man's stage is another good example. You don't just fall into a room and have the lasers kill you. The first screen they appear is almost a give-me; you fall right through and the room is designed like a cone to move you into the right place. The next section does the same screen does the same thing, but rewards players that adapt and move fast enough to get to the right by giving them an E-tank. Where the player falls and where you're supposed to go has a natural flow by the shape of the screen (which you can see for a split second, by the way, before the lasers appear). The second set gets progressively more difficult, but by this point the player has been shown how the mechanic works. If they die, it's becaue they weren't fast enough. You need to follow the same of the screen, adapt, and fall correctly, like you were taught to do earlier in the stage. There is memorization in this game, but it isn't because it is poorly designed. It follows a basic rule: Memorization does help, and recognizing patterns is basically how you beat every single boss in the Mega Man series. Again, I don't think this is a design flaw, I think it's part of the show-practice-memorize design of the series: show the player how something works, let them do it in progressively harder situations, then test them on their skills. Like Jason said, if you're finding this flaw in MM2, you're probably going to feel the same way about later Mega Man games too. You can usually brunt force your way through Mega Man, you can always use Item 2 in Heat Man's stage or Flash Stopper in Quick Man's stage, and you can always brunt force your way through a boss by eating E-tanks, but players who learn the rules are rewarded. This doesn't change in later titles, they just give you more E-tanks. (I think this is one reason why the later games are not as good).
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Author: zippdementia
Posted: July 23, 2012 (10:18 AM) Actions: Register for a free user account to post on the forums... |
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Thanks for looking it over, guys, and for the remembrances. And thanks for the water man catch, Jason. That's a bad oversight on my part, but I've thought of him as water man, even when "Bubble Man" is staring me in the face as I play. Again, a sign that his level made more of an impact on me than he did. Water, water, everywhere, and all that.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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Author: Roto13 (Mod)
Posted: July 23, 2012 (11:23 AM) Actions: Register for a free user account to post on the forums... |
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I don't want to live in this alternate universe where Mega Man 2 isn't fantastic.
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Author: zippdementia
Posted: July 23, 2012 (11:42 AM) Actions: Register for a free user account to post on the forums... |
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It's a grey universe full of zombie puppies, Roto. But they serve good drinks.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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Author: zippdementia
Posted: July 24, 2012 (12:49 AM) Actions: Register for a free user account to post on the forums... |
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A quick note... I don't know why everyone thought I'd hate Mega Man 3... after playing through a good chunk of it, I can easily say it's one of my favorite Mega Mans. Completely different design from number 2. This one is balls to wall action, testing your every reflex without resorting to cheap shots. I'm not at Wily's Castle, yet, so we'll see what they do with that, but currently this one is rating a 9/10. My only complaint so far is with Gemini Man's level, which ditches theme in favor of weird and mosquitos.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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Author: honestgamer (Mod)
Posted: July 24, 2012 (01:15 AM) Actions: Register for a free user account to post on the forums... |
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Was Mega Man 3 the first Mega Man title in the series that you ever experienced, perchance? If so, that would help to explain why you hate the things you hate about Mega Man 2, yet are apparently willing to forgive or ignore them in Mega Man 3 (where those same elements are not only present, but far more severe).
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
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Author: zippdementia
Posted: July 24, 2012 (09:49 AM) Actions: Register for a free user account to post on the forums... |
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No worries, I understand the context of what you're saying (though I also appreciate the little note).
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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Author: zippdementia
Posted: July 27, 2012 (01:40 AM) Actions: Register for a free user account to post on the forums... |
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Note: now that I'm pretty sure they won't take away from the review (I was afraid people would get caught up on the scores) I've added in my scores for the Masters and stages.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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This message was deleted at the request of zippdementia, the person who originally posted it.
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Author: zigfried (Mod)
Posted: July 29, 2012 (10:24 AM) Actions: Register for a free user account to post on the forums... |
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The developers went overboard with their new “Item Powers” that create things like moving platforms, making it mandatory that you use them during several segments.
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