This thread is in response to an article about Fez on the Xbox 360. You are encouraged to view the article in a new window before reading this thread.
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Author: zippdementia
Posted: July 19, 2012 (04:14 PM) Actions: Register for a free user account to post on the forums... |
Customer service, guys. Customer service.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: SamildanachEmrys
Posted: July 20, 2012 (04:27 PM) Actions: Register for a free user account to post on the forums... |
I think that's unnecessarily snarky. For an alternative perspective, try this: http://www.merseyremakes.co.uk/gibber/2012/07/contextualizing-the-debate/
'There would be tears and there would be strange laughter. Fierce births and deaths beneath umbrageous ceilings. And dreams, and violence, and disenchantment.' |
Author: zigfried
Posted: July 20, 2012 (05:27 PM) Actions: Register for a free user account to post on the forums... |
I'm uncomfortable with that editorial you linked.
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Author: SamildanachEmrys
Posted: July 21, 2012 (02:11 AM) Actions: Register for a free user account to post on the forums... |
The parts of the article I linked that I found particularly noteworthy were the remarks about indie developers lacking access to monumental amounts of money (particularly after the game's development time ended up multiplying about five-fold) and the point about the Steam/XBLA question. Steam was not a force to be reckoned with in indie at the time Fez's development began, so XBLA was the logical choice. Sneering that Fez should have been on Steam anyway takes advantage of information that Phil Fish couldn't have possessed at the time.
'There would be tears and there would be strange laughter. Fierce births and deaths beneath umbrageous ceilings. And dreams, and violence, and disenchantment.' |
Author: zigfried
Posted: July 21, 2012 (04:48 AM) Actions: Register for a free user account to post on the forums... |
Indie developers don't need monumental amounts of money. If you're going so far as to put a game onto XBLA, then you should be able to drum up some QA testers. Failing that, you get a free patch. If an indie developer finds themselves in a situation where a critical second patch is needed, then they screwed up. The big money penalty has prevented some games from being patched, which is a stain on those games' reputations, and that's a good thing because it sends a message and dissuades other developers from releasing broken games onto XBLA.
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