This thread is in response to an article about Resident Evil 6 on the Xbox 360. You are encouraged to view the article in a new window before reading this thread.
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Author: honestgamer
Posted: February 15, 2012 (03:07 PM) Actions: Register for a free user account to post on the forums... |
I realize that stripping good control away from the player is a way to heighten the feeling of helplessness, and that Capcom used that excuse in the early days. However, I've never been a fan of that approach. There are other (more genuine) ways to produce terror, and I'd like to see developers focus on those. Not letting me be able to control my character properly is like (in a movie) focusing your shots to only show a lady's feet in slippers as she heads down carpeted stairs toward a monster who is waiting in the downstairs kitchen. You know a scare is coming, and it startles you when it hits, but it doesn't ever feel like a "fair" scare.
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Author: zippdementia
Posted: February 15, 2012 (04:55 PM) Actions: Register for a free user account to post on the forums... |
This, and the fact that zombies can now wield guns (which really isn't a big surprise, that JJ guy used to shoot a mini gun at us in RE4 and RE5 had full on chase scenes involving grenade launchers and gattling guns) confirms that RE6 isn't going to be scary.* It's gone full on action. It will probably be pretty bad-ass, but what Capcom has demonstrated in the last ten years as concerns pacing makes me think that the first Resident Evil was an accident.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: bloomer
Posted: February 15, 2012 (05:05 PM) Actions: Register for a free user account to post on the forums... |
Not being able to move and shoot at the same time was an integral design choice to the whole series, not any kind of excuse or lack of Proper control. Now they're making a new choice... a new one in line with their desire to John Woo the bejeesus out of the series.
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Author: bloomer
Posted: February 15, 2012 (05:25 PM) Actions: Register for a free user account to post on the forums... |
Didn't Zipp and I have posts in response here? They seem to have disappeared.
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Author: JonDavila
Posted: February 15, 2012 (05:36 PM) Actions: Register for a free user account to post on the forums... |
I see both of 'em.
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Author: True
Posted: February 15, 2012 (06:06 PM) Actions: Register for a free user account to post on the forums... |
Just saying. It's been a while since I've played a good survival horror.
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Author: zippdementia
Posted: February 15, 2012 (06:23 PM) Actions: Register for a free user account to post on the forums... |
Likewise. I have hope--however small--for Downpour. Then again, I'm also an idiot.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: Sise-Neg
Posted: February 16, 2012 (03:15 AM) Actions: Register for a free user account to post on the forums... |
I think the ability to shoot while moving is long overdue for a main RE title (you could do it in the Outbreak games). Not being able to move while firing weapons was great for the older Resident Evil titles, where the enemies were more limited in how they could attack and not as mobile. But as the enemies improved in ability, it only made sense to increase the abilities of the controlled characters. For example, the dodge and quick turn features were added in Resident Evil 3: Nemesis because enemies could now follow you up and down stairs and were far faster. |
Author: zippdementia
Posted: February 16, 2012 (02:20 PM) Actions: Register for a free user account to post on the forums... |
Dead Space did it well by forcing your character to slow while aiming, meaning the tension remained really high. Also, switching from aiming to running took a second, meaning it was not feasible to fire shots, dodge an attack, and start running.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: zippdementia
Posted: February 16, 2012 (02:26 PM) Actions: Register for a free user account to post on the forums... |
To carry on from that last point, I'm hoping this new Resident Evil brings back "jump out at you" moments and also starts utlizing a swarm better, rather than what I saw in RE4 and RE5, where the swarm was very controlled and almost polite about taking turns attacking you. Let's see two guys grab your arms from the sides while a third approaches to cut you in half with a chain saw. THAT would be tense. And don't make this a scripted moment; make it something that can happen in any swarm fight. Guys should gang up on you, not just populate the screen.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: True
Posted: February 16, 2012 (03:03 PM) Actions: Register for a free user account to post on the forums... |
To carry on from that last point, I'm hoping this new Resident Evil brings back "jump out at you" moments and also starts utlizing a swarm better, rather than what I saw in RE4 and RE5, where the swarm was very controlled and almost polite about taking turns attacking you.
If I Offended You, You Needed It. |
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