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Forums > Submission Feedback > overdrive's Infinite Undiscovery review

This thread is in response to a review for Infinite Undiscovery on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.

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Author: jerec
Posted: January 05, 2012 (03:56 PM)
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I've had this game for a while now, but I've maybe only played an hour or two. I did the jail break sequence and the forest, but I can't remember anything past that so it's where I stopped, most likely. Yeah, Capell is annoying. Great review, even despite the lazy list. Still not sure whether or not I should get back into this game, though. The fact that it's quite short works in its favour.


I can avoid death by not having a life.


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Author: honestgamer (Mod)
Posted: January 05, 2012 (04:17 PM)
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I really did enjoy Infinite Undiscovery. I wrote a FAQ for it for IGN, and still I had a good time. It really did remind me of a current-generation equivalent of an old JRPG. There are some annoying places and characters, but it's worth pushing past the beginning to see where things go from there.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: threetimes
Posted: January 09, 2012 (06:24 AM)
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I really liked your review. I had wondered what this game was like and having read it I feel I know. And that I'm not missing anything. Some nice moments made me chuckle in recognition: for example, the I'm good I like you.


Don't panic!


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Author: overdrive (Mod)
Posted: January 10, 2012 (11:12 AM)
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Yeah. I thought this game could have been a good bit better with fewer characters and better development. In a way, it reminded me of the first Suikoden, where you had a 20 hour game (at least if you don't go all out to get all 108 characters) with a ton of characters that only a few actually mattered. Except I liked that game better.

The first four generals of the Order of Chains had no set-up. You just encountered them, fought them and killed them while being like, "Hmmm...that guy must have been a boss because he had a name..."

It wasn't a bad game, but just an uninspiring one in my eyes. Good for RPG collectors and the like, but with only so many hours to play games, if you have others you're interested in, this one is very expendable.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle


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