This thread is in response to a review for Super Thunder Blade on the Genesis. You are encouraged to view the review in a new window before reading this thread.
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Author: honestgamer
Posted: January 02, 2012 (03:05 PM) Actions: Register for a free user account to post on the forums... |
This does sound like quite the disaster. I'm not sure I'd want to play such a game from the perspective you reference even in the days of real 3D gaming, let alone on a SEGA Genesis where (I imagine) bullets are just rapidly-refreshing sprites that get larger as they get "closer" and they're coming at you from all sides and... ugh! Your descriptions make this sound like a nightmare.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: dementedhut
Posted: January 02, 2012 (03:56 PM) Actions: Register for a free user account to post on the forums... |
Yeah, it's a trainwreck. I wanted to do comparisons to Space Harrier 2, another action-oriented title for the Genesis using the scaling effect, but I haven't played that in ages, so I left it out. Besides, I figured my descriptions on the game itslef would've been enough.
I head spaceshit noises. |
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