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Forums > Submission Feedback > pickhut's Super Thunder Blade review

This thread is in response to a review for Super Thunder Blade on the Genesis. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer (Mod)
Posted: January 02, 2012 (03:05 PM)
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This does sound like quite the disaster. I'm not sure I'd want to play such a game from the perspective you reference even in the days of real 3D gaming, let alone on a SEGA Genesis where (I imagine) bullets are just rapidly-refreshing sprites that get larger as they get "closer" and they're coming at you from all sides and... ugh! Your descriptions make this sound like a nightmare.

"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world

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Author: pickhut
Posted: January 02, 2012 (03:56 PM)
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Yeah, it's a trainwreck. I wanted to do comparisons to Space Harrier 2, another action-oriented title for the Genesis using the scaling effect, but I haven't played that in ages, so I left it out. Besides, I figured my descriptions on the game itslef would've been enough.

I head spaceshit noises.

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