Patreon button  Steam curated reviews  Facebook button  Twitter button 
3DS | AND | IOS | PC | PS4 | NS | VITA | WIIU | XB1 | All

Forums > Submission Feedback > pickhut's Golden Axe II review

This thread is in response to a review for Golden Axe II on the Genesis. You are encouraged to view the review in a new window before reading this thread.

Add a new post within this thread...

board icon
Author: JoeTheDestroyer (Mod)
Posted: December 19, 2011 (05:31 AM)
Actions: Register for a free user account to post on the forums...

I was never a fan of the console Golden Axe games. II did feel like an improvement, but not enough that I cared about it. I guess I'll always be a child of the arcade when it comes to Golden Axe.

I also hated that noise enemies made when they died. Bleh...

The only thing my milkshake brings to the yard is a subpoena.

board icon
Author: pickhut
Posted: December 19, 2011 (09:46 AM)
Actions: Register for a free user account to post on the forums...

I knew there was something I forgot to mention in the review! The hell was going on with the "bleh!" cries? How do you go from the screams of pain and agony from the first game to.... bleh?

As for the console games, I will say I did enjoy Golden Axe III the most out of the three Genesis titles. It felt like they at least tried to do something different, even if it wasn't by much.

I head spaceshit noises.

Policies/Ethics | Contact | Advertise | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2018 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Golden Axe II is a registered trademark of its copyright holder. This site makes no claim to Golden Axe II, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.