This thread is in response to a review for Fallout on the PC. You are encouraged to view the review in a new window before reading this thread.
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Author: JoeTheDestroyer (Mod)
Posted: December 17, 2011 (10:06 PM) Actions: Register for a free user account to post on the forums... |
The only thing I can say is that I agree, not only with this review but on many older RPGs. I've often considered revisiting Baldur's Gate and Icewind Dale, even the first two Fallouts, but I instantly feel tired thinking about it. They're of the type that I could spend many hours playing and feel like I haven't made much progress at all.
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Author: zippdementia
Posted: December 18, 2011 (09:57 AM) Actions: Register for a free user account to post on the forums... |
It's true, the script was the one thing that makes Fallout 1 stand out beyond it's newer iterations. New Vegas captured the original feel better than Fallout 3, though, so I've still no reason to go back.
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Author: bloomer
Posted: December 18, 2011 (03:32 PM) Actions: Register for a free user account to post on the forums... |
I haven't played many of the Fallout era RPGs. I guess what I'm wondering is - are these the same kind of concerns that make people baulk at playing 8 bit RPGs like Bard's Tale etc? Difficulty, lack of direction, grinding? I mean, does that sum it up, or is there something else about the Fallouts and Baldur's Gates specific to their generation?
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Author: zippdementia
Posted: December 18, 2011 (11:34 PM) Actions: Register for a free user account to post on the forums... |
Everyone probably has their own answer to that question, Bloomer, but I'll take a stab at it with my own reasons. I think that Fallout and Baldur's Gate, etc. came out at a time when computer capabilities were finally getting good enough that companies could start experimenting a little bit, both with programming and with graphics. Thus, huge worlds like the apocalypse of Fallout and the fantasy world of Dungeons and Dragons (not to mention Elder Scrolls 2: Elvenfall or whatever, known for having a map the size of Great Britain) were able to be visualized. And the programs were getting good enough to start filling those worlds with scenarios and characters.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: honestgamer
Posted: December 19, 2011 (12:45 AM) Actions: Register for a free user account to post on the forums... |
I think bloomer's question, Zipp, had more to do with "What are those cracks?" Besides visual improvements, what have the newer Fallout games changed that will ensure that we're still playing them 10 years from now, versus the stuff in the original Fallout games that prevents most from caring to ever touch them again? Is it a matter of pacing, or is there a lot more to it?
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Author: zippdementia
Posted: December 19, 2011 (10:58 AM) Actions: Register for a free user account to post on the forums... |
Frankly, I'm not sure it DOES avoid any of those traps. I've gone back and had trouble replaying Fallout 3 already... but not as much as I do playing Fallout 1 or 2.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: bloomer
Posted: December 19, 2011 (04:15 PM) Actions: Register for a free user account to post on the forums... |
So Zipp it sounds like you're saying - it's too easy to spend hours and hours on those games then find you're screwed due to a battle impassable to characters you developed the way you did. I suppose that's exacerbated by the games being so big. That is a different kind of problem from the 8-bit games.
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Author: zigfried
Posted: December 19, 2011 (04:26 PM) Actions: Register for a free user account to post on the forums... |
whoa whoa whoa whoa WHOA WHOA WHOA
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Author: overdrive (Mod)
Posted: December 19, 2011 (04:34 PM) Actions: Register for a free user account to post on the forums... |
In the Samurai one that I have, there are TWO ways to get to the end, as you get to pick one direction or another to go at the beginning, with both ways potentially giving you enough necessary artifacts to get through the end. But that one was FAR more forgiving than most. Hell, you could even survive the end if you didn't get all the necessary artifacts...if you won fights with really tough foes. I think you had to use an artifact to get through the first battle, as the book would send you to a "lol u dead" section if you failed to do that, but you could fight the rest of the way through (and win, assuming you cheated like a mofo on rolls and stuff).
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Author: zippdementia
Posted: December 20, 2011 (07:54 AM) Actions: Register for a free user account to post on the forums... |
One of the most frustrating ones I recall was "Creature of Havoc," a nifty little gamebook where you wake up with amnesia and don't even know WHAT you are. Instinct takes over in several sections and you roll a die to see which direction your character goes in. All very interesting... except that the very first section this happens, if you roll the wrong random number, you head down the WRONG path. And by wrong I don't mean you die right away; you can still make it to, like, the third to last page of the adventure before your "bad decision" catches up with you.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: zigfried
Posted: December 20, 2011 (04:41 PM) Actions: Register for a free user account to post on the forums... |
I read that one. I think it was less of an adventure, and more of a treatise on the influence our genetics and luck during childhood have on our eventual life outcomes.
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Author: fleinn
Posted: December 20, 2011 (10:56 PM) Actions: Register for a free user account to post on the forums... |
Basically like every other rpg since Icewind Dale and Fallout, then :p
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