This thread is in response to a review for Battlefield 3 on the PC. You are encouraged to view the review in a new window before reading this thread.
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Author: fleinn
Posted: November 06, 2011 (07:36 PM) Actions: Register for a free user account to post on the forums... |
"More than any other graphics engine today," ..other than the one made for Killzone 2, I guess.
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Author: WilltheGreat
Posted: November 06, 2011 (07:45 PM) Actions: Register for a free user account to post on the forums... |
if you're playing bf3 i feel bad for you son
"Either, sir, you're an ass or masquerading as one." |
Author: Masters (Mod)
Posted: November 07, 2011 (06:50 AM) Actions: Register for a free user account to post on the forums... |
Pretty sweet review. And that's what it is, isn't it: team player vs run-and-gun solo artist -- the Battlefield experience vs the Modern Warfare one.
I don't have to prove I'm refined - that's what makes me refined! |
Author: fleinn
Posted: November 07, 2011 (08:49 AM) Actions: Register for a free user account to post on the forums... |
..or EA marketing and support vs. Game Developers, I guess.
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Author: bbbmoney
Posted: November 07, 2011 (10:35 AM) Actions: Register for a free user account to post on the forums... |
Well they've been going for more compact, streamlined experiences with Battlefield since they shifted to console development. I imagine the smaller team sizes are just a part of that philosophy.
Mobius 1, engage... |
Author: honestgamer
Posted: November 07, 2011 (10:57 AM) Actions: Register for a free user account to post on the forums... |
I wish I could tell you, holdthephone. Hopefully, I'll get the chance to play this one soon. Battlefield 2 was one of my favorite games of its era and the first FPS that I really played on a PC. It was a blast. Since then, though, Call of Duty really blew up and sucked all the oxygen out of the room. Developers have to create maps and such with the realization that eventually, CoD will come along and rob many of the players. So it's dangerous to design maps around the concept that you'll have 64 players or whatever. I was glad Tom mentioned that the map designs accomodate smaller numbers. One problem I had with Bad Company 2 online is that the maps felt like wonderful playgrounds where no one else was playing.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: fleinn
Posted: November 07, 2011 (11:59 AM) Actions: Register for a free user account to post on the forums... |
..I think they've done more or less the same thing as with the BF2 maps - created variations of the same area with different fences around the edges. So the console versions just have the shorter fences on the same maps.
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