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Forums > Submission Feedback > EmP's L.A. Noire review

This thread is in response to a review for L.A. Noire on the PlayStation 3. You are encouraged to view the review in a new window before reading this thread.

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Author: asherdeus
Posted: August 13, 2011 (08:33 PM)
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Really great analysis of the game and its faults. This review really moves along at a great pace and succinctly articulates the game's failings with great clarity. I really liked where you went with your case analysis and the inability to fail - the "Press X to Win" aspect of LA Noire. You really nailed on the point and it's not one that I've really seen a whole lot of other writers, myself included, run with. I thought you did a nice job with that and your thoughts on the idiocy of your partners worked well with a discussion of clue analysis. But I offer this: considering how inept your partners are, is it really much of a surprise that the city praises Phelps? Even on a bad day he's certainly more effective than random asshole homicide partner or random douche bag arson partner, who can't connect a bloody knife to a stabbing.

It's really too bad that LA Noire wasn't a better experience and the more and more I talk to people, it's apparent that the bigger sites dropped the ball when the threw constant 8s, 9s, and 10s at it. It's also very interesting to me that Team Bondi seems to have earned an industry black-list. You'd think with the sales totals and critical response that companies would be lining up to scoop them up, but even Rockstar is done with them. It's very sad because there is something undeniably special in LA Noire, and even The Getaway. It just doesn't seem like the studio is managed particularly well. I recently read a review of the game by Tom Bissell, a writer I really admire, on the game, that changed my stance - or perhaps, thought process as far as how I consider the game - slightly, and I think about the game slightly more positively than I when I playing it. It's a long read at four pages and there are probably four articles pushed together into one here, but it's worth a look.

Anyway, long post short - great review, Gary.


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Author: pickhut
Posted: August 13, 2011 (09:21 PM)
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Theyll threaten to rip the badge from your chest while your allotted partner shakes his head in undisguised shame and disgust. Then you start a new case, and all is forgotten in a second.

You have no idea how bummed I was when I "failed" a case and this happened. I was being chewed out for being incompetent, then the same person that was screaming down my throat was giving me a shit-eating grin when the next case started.

I love how you mock the clue-finding parts of the game, too. It really is hilarious how the game makes it appear Cole is a godsend when he's just kinda staring at stuff at random. I'm still amazed so many of the big sites gave the game high ratings. I know, I know... but still.

Entertaining read, Emp.


I head spaceshit noises


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Author: jerec
Posted: August 13, 2011 (09:30 PM)
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I am interested in playing this, since despite the flaws I can see how it could be worth playing. I doubt I'll have to wait long for this to end up in the bargain bins.


I can avoid death by not having a life.


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Author: fleinn
Posted: August 14, 2011 (09:55 AM)
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"Although the game continuously tells you that hes the best damn detective the city has ever seen, he seems to solve crimes by glancing briefly at objects around a crime scene and then yelling at people."

:D heheee awesome.

..um.. there's a "patrolmen" on top there that probably is supposed to be singular. And maybe there's a way to avoid repeating the point in the quote..? It's such a good line - if you used the previous paragraph to prepare for it instead of giving it away, it would be extremely good :)

Love the review, by the way. It's technically a bit long, I guess, and some of it repeats - but it's easy to read through it.


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Author: Masters (Mod)
Posted: August 15, 2011 (09:27 AM)
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Wonderful review, Gary.

It wins based on this line alone:

Now, Im not a member of the Hardy Boys or anything, but Id find that a tad suspicious.

Just because the Hardy Boys rule.

You've got "gleam" for "glean" in the penultimate paragraph, btw.

Anyhow: kudos.


I don't have to prove I'm refined - that's what makes me refined!


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Author: EmP (Mod)
Posted: August 15, 2011 (11:08 AM)
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Thanks, Ash. Id been hearing thing about how awful Bondi apparently was to work for, but am still surprised Rockstar would cut ties with such a proven cash cow.

The whole partner thing was annoying because it could have been explained with a bit of clever writing. The homicide partner was clearly just after the easiest result, and vice was corrupt. The other two, partners I vastly preferred, seemed to have their intelligence turned on and off as the plot required, and that was a big shame. It was just one of so many things that seemed to conspire against any real sense of immersion Noire clearly wanted to advance.

Thanks for the kind words from everyone else. Ive made a few alterations based on your appreciated feedback.


For us. For them. For you.


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Author: shotgunnova
Posted: August 24, 2011 (05:36 AM)
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Good review. The one thing I liked about the game's storytelling was the military flashbacks showing Cole pre-policeman, and how his unit's always riding his case for being that stereotypical martinet type. His interactions with his old buddy (that accountant, Jack, I think) were always fun to watch. I understand the tutorial-like procedural stuff in the beginning, but the game could've been a lot better if they'd put the spotlight on his past exploits/trials instead of keeping it so episodic. [As a fan of cop shows, I can tolerate it to a degree; I'd definitely understand if someone was put off completely because of it, though.]

Other things I enjoyed doing:

- Driving to a scene and ignoring the dispatch's calls for assistance
- Blowing up that bratty cop's new car in a head-on collision (XD)
- Shooting as many fleeing suspects as possible

I never figured out how to get the partner to drive to crime scenes, either, so that affected my enjoyment. But yeah, the part about the game shepherding the player through 10% of the world was spot-on -- it'd take a seven-nation army to make me replay that crap. Heh...in the end, small-scale LA and facial muscles didn't mean squat.

[EDIT] - Despite all that^, I'd agree that there's something special about Noire, and it kinda sucks that Bondi's appears to have hit a rough patch with Rockstar. With the right amount of time sunk into a script, a sequel could be amazing.


Dogpile on Gwinnett!


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Author: EmP (Mod)
Posted: August 25, 2011 (10:10 AM)
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Stop liking games I don't. Last warning.

You could make your partner driver by holding on to the enter car button, and it saves hours upon hours. I wish I was exagerating.

Nice to see you're not vanished anyway, Shotty.


For us. For them. For you.


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