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Forums > Submission Feedback > JoeTheDestroyer's Ikari Warriors II: Victory Road review

This thread is in response to a review for Ikari Warriors II: Victory Road on the NES. You are encouraged to view the review in a new window before reading this thread.

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Author: Masters (Mod)
Posted: June 13, 2011 (12:35 PM)
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Nice review, Joe. I love the mid-review 'gimmick.' Wonderfully easy to read stuff.

In other news, you're missing an "s" after "projectile" in the first para after the GAME OVER break. Also, I think you're missing a "with" or "in" after "culminates" two paragraphs down from there.


I don't have to prove I'm refined - that's what makes me refined!


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Author: honestgamer (Mod)
Posted: June 13, 2011 (01:29 PM)
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If I told you that Ikari III is actually rather fun (with a code for lots of lives, if you actually need it), would you believe me? I quite enjoyed Ikari III back in the day. I rented it twice, even, and eventually I even purchased it. Much better than the first two. Perhaps still not a fantastic game, but it deserves a shot since you suffered through the first two. I'm not entirely sure that it didn't represent the basis for the Metal Slug series.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: JoeTheDestroyer
Posted: June 13, 2011 (02:32 PM)
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Thanks, Marc. Fixed!

Ikari III was actually the first one I played and something like the third or fourth game I ever finished. I enjoyed it much more when I was younger, though. I reviewed it at GF at a 5/10, but I think a 6/10 (which will probably be the future score) is more accurate. And as I recall, you don't need a code for that one. You get infinite continues and you respawn where you die. Basically, you get infinite lives. Kinda reminds me of Guerilla War.


The only thing my milkshake brings to the yard is a subpoena.


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Author: honestgamer (Mod)
Posted: June 13, 2011 (02:44 PM)
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You had to enter a code for that effect, which is how I chose to play it. The fun then wasn't in making it to the end, but in knowing I would making it to the end and seeing how low I could keep the number of lives required to do so.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: Masters (Mod)
Posted: June 13, 2011 (03:13 PM)
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Old war games fucking rocked. I remember loving Cabal, Bloody Wolf, Guerilla War, Thunder Fox, etc. Good times.


I don't have to prove I'm refined - that's what makes me refined!


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Author: JoeTheDestroyer
Posted: June 13, 2011 (05:37 PM)
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Hmm... I replayed Ikari III not long ago and didn't need a code to continue. I went through it from start to finish, too.

Old war games fucking rocked. I remember loving Cabal, Bloody Wolf, Guerilla War, Thunder Fox, etc. Good times.

Indeed! Especially in the arcade, like Operation Wolf. It was the first time I had ever seen a machine gun mounted on an arcade game, and I shit myself with glee and begged for quarters when I saw it.


The only thing my milkshake brings to the yard is a subpoena.


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Author: Masters (Mod)
Posted: June 13, 2011 (06:18 PM)
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Haha, did you really shit yourself?! LOL. I never tried Operation Wolf--I KNOW--I'm ashamed, really. Did you play Cabal?


I don't have to prove I'm refined - that's what makes me refined!


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Author: SamildanachEmrys
Posted: June 13, 2011 (06:20 PM)
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The ABBA joke made this review for me. I smirked, and may even have tittered in a rather undignified manner.


'There would be tears and there would be strange laughter. Fierce births and deaths beneath umbrageous ceilings. And dreams, and violence, and disenchantment.'


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Author: JoeTheDestroyer
Posted: June 13, 2011 (06:36 PM)
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Thanks, Sam!

@Marc
Oh yeah, played Cabal in the arcade as well. Did that one have a track ball on it? I seem to remember one. I tried the NES version, but didn't like it as much. Then again, I only played that version once. Never did play Blood Wolf (which is supposedly on Virtual Console, so I'll have to keep an eye out for it) or Thunder Fox, though. Both would probably be right up my alley.


The only thing my milkshake brings to the yard is a subpoena.


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Author: Masters (Mod)
Posted: June 13, 2011 (08:24 PM)
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You'd love Bloody Wolf. In the arcade (on MAME or something) it's two player, but on the Turbografx (including the VC emulation), it's one player at a time... but still awesome.


I don't have to prove I'm refined - that's what makes me refined!


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Author: JoeTheDestroyer
Posted: June 14, 2011 (11:02 PM)
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Well, I have purchased Bloody Wolf (along with Chrono Trigger) on VC, but still haven't played it. Soon, soon... Mwahahaha...


The only thing my milkshake brings to the yard is a subpoena.


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