This thread is in response to a review for L.A. Noire on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.
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Author: zippdementia
Posted: June 12, 2011 (09:01 AM) Actions: Register for a free user account to post on the forums... |
Yeah, if you ARE going to make a game like Heavy Rain, it can't be an actual game... I thought that was established a while back. I was pretty surprised when Rockstar said that was pretty much what they were doing.
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Author: Suskie
Posted: June 12, 2011 (10:10 AM) Actions: Register for a free user account to post on the forums... |
I can't tell if you're being serious.
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Author: zippdementia
Posted: June 12, 2011 (06:26 PM) Actions: Register for a free user account to post on the forums... |
I am being serious. While I love Heavy Rain, I would argue that the entire adventure genre barely counts as "games." They are stories told in an interactive format. I enjoy that, but I wouldn't try to mix that genre with a game system. One of Longest Journey 2's biggest failings was in its attempt to do that.
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Author: zigfried
Posted: June 12, 2011 (06:51 PM) Actions: Register for a free user account to post on the forums... |
I think someone needs to play more adventure games!
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Author: jerec
Posted: June 12, 2011 (06:52 PM) Actions: Register for a free user account to post on the forums... |
http://3.bp.blogspot.com/_wAxDMfEGhoY/TLOVnpZzzoI/AAAAAAAAAVE/JSuh_GX59Ks/s1600/Not+Sure+if+serious.jpg
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Author: zippdementia
Posted: June 12, 2011 (10:17 PM) Actions: Register for a free user account to post on the forums... |
I've played tons of adventure games. My favorites are in the style of the classic walk around, interact, and listen to/read great dialogue, like Monkey Island, Day of the Tentacle, Longest Journey, Sam and Max, etc.
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Author: honestgamer
Posted: June 12, 2011 (11:07 PM) Actions: Register for a free user account to post on the forums... |
That's the problem with your typical adventure game. Usually, they're quite imaginitive. When you're in the mood for a story, you're in the mood for a story and not so much a game. If a game immerses you in a story--whether because it's mysterious or fantastic or just hilarious--you don't want to be interrupted constantly by gameplay. You're in it for the story and gameplay just gets in the way. If gameplay does pull you out of the experience, it had better be really good so that you don't mind the detour. Menu diving doesn't count as "really good," nor do tedious driving sequences or faulty platforming segments. So really, the graphic adventure (and recent expansions on tha) might be considered fundamentally flawed. That doesn't mean that there aren't good ones, or that they're not worth playing, just that it's an easy genre to get wrong with or without even worrying about innovation and pushing the envelope (concerns that Rockstar and Team Bondi likely had in mind when developing L.A. Noire).
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Author: zigfried
Posted: June 12, 2011 (11:31 PM) Actions: Register for a free user account to post on the forums... |
Although I can appreciate a good story (Eve Burst Error!), that's not why I play adventure games. The appeal of Space Quest and Maniac Mansion and Full Throttle wasn't in the reading or watching, but in the doing. As with any game, interaction is a good thing. Story is secondary... or maybe even tertiary. Audiovisuals are important too, after all.
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Author: fleinn
Posted: June 13, 2011 (03:25 AM) Actions: Register for a free user account to post on the forums... |
Uh.. I thought the entire point with any game was to tell a story. The success of it being dependent on how much the studios would manage to integrate the game-mechanics into the narrative, in order to immerse the player.
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Author: Masters (Mod)
Posted: June 13, 2011 (07:17 AM) Actions: Register for a free user account to post on the forums... |
Uh.. I thought the entire point with any game was to tell a story. The success of it being dependent on how much the studios would manage to integrate the game-mechanics into the narrative, in order to immerse the player.
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Author: JoeTheDestroyer (Mod)
Posted: June 13, 2011 (07:43 AM) Actions: Register for a free user account to post on the forums... |
I agree with Marc. Early games pushed the story to the side and were all about gameplay. The only narrative you got was a brief backstory in the instruction manual and your imagination. They added more plot over time, from a few short lines of dialogue somewhere in the game to full animated cutscenes. It feels more like they've integrated narrative into gameplay rather than the other way around.
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Author: Suskie
Posted: June 13, 2011 (08:25 AM) Actions: Register for a free user account to post on the forums... |
Uh.. I thought the entire point with any game was to tell a story.
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Author: zippdementia
Posted: June 13, 2011 (09:15 AM) Actions: Register for a free user account to post on the forums... |
We essentially agree with each other, but in a different way. I thought Heavy Rain's sequences were comparable to other adventure games, where the interaction has to do with, as Jason says, menu manipulation and choosing what to say to someone. I had no problem with the interactivity in Heavy Rain and thought it was well used, as per my review of the game. But I am not surprised that it won't appeal to everyone. Adventure games have never appealed to as wide an audience as one might expect. Not that they aren't popular, but they've never had that mainstream attention that FPS, platformers, RPGs, and action games got.
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Author: overdrive (Mod)
Posted: June 13, 2011 (11:13 AM) Actions: Register for a free user account to post on the forums... |
I agree with Marc. Early games pushed the story to the side and were all about gameplay. The only narrative you got was a brief backstory in the instruction manual and your imagination. They added more plot over time, from a few short lines of dialogue somewhere in the game to full animated cutscenes. It feels more like they've integrated narrative into gameplay rather than the other way around.
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Author: fleinn
Posted: June 13, 2011 (11:20 AM) Actions: Register for a free user account to post on the forums... |
Any game? Even Tetris?
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Author: zippdementia
Posted: June 14, 2011 (11:30 AM) Actions: Register for a free user account to post on the forums... |
I think you've made a good point, Fleinn. I hadn't considered the technical side of making those branching moments work.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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