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Forums > Submission Feedback > EmP's B Team - Episode 1: Dust & Steel review

This thread is in response to a review for B Team - Episode 1: Dust & Steel on the DS. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer (Mod)
Posted: May 30, 2011 (06:40 PM)
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Sweet review. You did a nice job of explaining how this game gets its concept from a fun classic game but botches the execution. I sometimes think that developers back in the day were more used to developing solid maps and such for games like Cannon Fodder, while newer developers have spent more time mastering presentational matters and not enough time figuring out how to develop solid levels. A good map designer is crucial for a game like this, so I definitely get why you were disappointed with the end result.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: Masters (Mod)
Posted: June 09, 2011 (01:32 PM)
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Nice job, dude.


I don't have to prove I'm refined - that's what makes me refined!


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Author: Masters (Mod)
Posted: June 09, 2011 (01:37 PM)
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Also, I believe the politically correct term is, Inuit.


I don't have to prove I'm refined - that's what makes me refined!


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