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Forums > Submission Feedback > tomchick's Brink review

This thread is in response to a review for Brink on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: May 12, 2011 (09:00 PM)
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I'll have plenty of time to learn the game, it looks like, since PSN is down again (or still). So at least I won't be behind when I finally do get online.

EDIT: I had typed more but apparently it didn't post. It basically said that I enjoyed this review. A lot.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: fleinn
Posted: May 13, 2011 (12:57 AM)
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Specially like the parts with "there's no k/d in team". :)

It.. kind of seems like individual matches set up around various changing objectives. ..how does that work? Do you progress between stages. Or does the goals rotate, or something, in the same "game".. Will some of the stages unlock if one of the sides win too much.. do you conquer the Ark eventually..?


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Author: zippdementia
Posted: May 13, 2011 (10:28 AM)
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I haven't played multiplayer yet, but I believe single player is set up basically the same. The way it works is that there are one or two main objectives that one team is trying to "conquer" and the other "defend," such as Red team blows up wall; Blue team tries to stop wall from being blown up. There is a time limit to complete the objective: when it's completed, the next objective pops up and a new time limit is set.

There are also always command point objectives, which mean capturing a command post. There are two command posts in each stage, one which provides a team health boost, the other a team "special abilities" boost (allowing you to use your specials more throughout the match). Capturing the posts gives EXP and also those boosts, which really are pretty helpful.

The objectives menu also tells you how many team members are currently working on that objective. In general, the gameplay ends up much as Tom describes, where you invevitably bottle neck the two teams at some pinch point on the map (and really the maps are just one pinch point after another). Then all hell breaks loose, kind've equivalent to a Killzone 2 match. One cool thing is that you heal fairly quickly, so if you are really good at using the free-run system, you can drop into a combat zone, really mess some folks up, and escape before being taken down. You can also lie wounded on the ground indefinitely (as long as an enemy doesn't shoot you to death) waiting for a medic to bring you back into the fight. In this way, good use of medics can keep a team on the front lines.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: Halon
Posted: May 13, 2011 (12:04 PM)
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This is pretty much the only positive thing I've ever heard of for this game but it's a good review! I was a huge Wolfenstein ET fan and was really looking forward to this game until just about everyone told me how terrible it is.

Maybe I'll pick it up when it goes on sale, assuming people are still playing it then.


IF YOU WANT MORE BEATS FOR YOUR BUCK THERE'S NO LUCK.

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Author: radicaldreamer
Posted: May 15, 2011 (09:59 PM)
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Really good review. I didn't have any interest in this game before it came out, and then I saw the relatively low scores from gaming websites, but this review has made me interested in this game.


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Author: SamildanachEmrys
Posted: May 16, 2011 (04:04 PM)
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I agree with radicaldreamer, I'd seen only bad scores for Brink, so any interest I had before was release was starting to waver. But this review has actually made me more enthusiastic for it than I was before.


'There would be tears and there would be strange laughter. Fierce births and deaths beneath umbrageous ceilings. And dreams, and violence, and disenchantment.'

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