This thread is in response to a review for XIII on the PlayStation 2. You are encouraged to view the review in a new window before reading this thread.
Add a new post within this thread...
Author: sashanan
Posted: July 10, 2008 (12:57 AM) Actions: Register for a free user account to post on the forums... |
The way XIII handles saving was a major irritation for me all the way through, playing the PC version. Maybe console shooter fans are used to checkpoint systems, but when I'm playing a PC FPS, I expect to decide where and when to save, not have the game decide it for me. And especially not pretend to let me save anywhere and then have me pop up somewhere completely different when I reload, typically right before an unskippable scene.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK" |
Author: Genj
Posted: July 10, 2008 (11:07 AM) Actions: Register for a free user account to post on the forums... |
It's been a couple of years since I played XIII on Xbox, but I remember most of the stealth sections being pretty easy and mostly involving hitting people with chairs.
_ |
Author: honestgamer
Posted: July 10, 2008 (12:23 PM) Actions: Register for a free user account to post on the forums... |
Some gamers just HATE stealth sections and will never be any good at them. To throw those into an FPS title that otherwise doesn't employ them and to penalize the player for failing by throwing them back a long way every time and forcing them to repeat lengthy sections they're good at but find boring upon repetition... that's inexcuseable. I don't care how 'easy' other people find it.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: overdrive (Mod)
Posted: July 10, 2008 (12:48 PM) Actions: Register for a free user account to post on the forums... |
And to add to that, Jason, I just don't like putting them in FPS games due to how they disrupt the flow.
I'm not afraid to die because I am invincible |
Author: zippdementia
Posted: July 10, 2008 (02:03 PM) Actions: Register for a free user account to post on the forums... |
See, for me, I think the whole game should've been more stealth based (judging by the fact that it is based off a spy comic book), or at least more Deus Ex in its approach to a mission.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: sashanan
Posted: July 10, 2008 (02:09 PM) Actions: Register for a free user account to post on the forums... |
I was thinking of a ship based level - battleship, maybe submarine, it's been a while. The level was a brick wall to me. Not the first FPS where I stranded on stealth either - Return to Castle Wolfenstein ended the same way for me.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK" |
Author: zippdementia
Posted: July 10, 2008 (02:31 PM) Actions: Register for a free user account to post on the forums... |
Oh the ship level was a piece of shit. God I hated that level.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
Author: bloomer
Posted: July 11, 2008 (10:32 PM) Actions: Register for a free user account to post on the forums... |
I completed XIII a few years ago on the Gamecube. I do remember individual moments of stealth pissing me off, but I would not have remembered how much stealth was called upon overall unless this thread reminded me.
Not sure how to make a sig? While logged into your account, you can edit it and your other public and private information from the Settings page. |
User Help | Contact | Ethics | Sponsor Guide | Links