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Forums > Submission Feedback > pickhut's Hard Corps: Uprising (XLA) review

This thread is in response to a review for Hard Corps: Uprising on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.

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Author: joseph_valencia
Posted: February 27, 2011 (06:06 PM)
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Just wanted to point out that "Rising" mode can actually be tweaked to be more difficult than "Arcade" mode.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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Author: pickhut
Posted: February 27, 2011 (06:33 PM)
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What the hell, I didn't know about the one hit kill. Kinda lame that certain things were left on in its "default" setting.

I'll give it that and edit the review a tiny bit. Still an easy game, though.


I head spaceshit noises


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Author: joseph_valencia
Posted: February 27, 2011 (09:50 PM)
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Yeah, the only thing you can't tweak is number of credits.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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Author: pickhut
Posted: February 27, 2011 (10:26 PM)
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I'm guessing they didn't think that was necessary since you can stage select in Rising mode.

Edit: Wait! Do you mean continues or lives? Because you can raise or lower lives in Rising, though the lowest you can go is 2 lives.


I head spaceshit noises


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Author: joseph_valencia
Posted: February 27, 2011 (11:04 PM)
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Yeah, I meant continues.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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Author: Masters (Mod)
Posted: March 01, 2011 (06:53 AM)
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Yeah, I just described every boss fight ever

Awesome.

Nice job, by the way.


I don't have to prove I'm refined - that's what makes me refined!


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Author: pickhut
Posted: March 01, 2011 (07:03 PM)
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Thanks, Masters.


I head spaceshit noises


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