This thread is in response to a review for Dragon Quest V: Hand of the Heavenly Bride on the DS. You are encouraged to view the review in a new window before reading this thread.
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Author: CoarseDragon
Posted: August 26, 2010 (05:23 PM) Actions: Register for a free user account to post on the forums... |
I agree this is a good review.
Age is a condition not a state of mind. |
Author: honestgamer
Posted: August 26, 2010 (09:30 PM) Actions: Register for a free user account to post on the forums... |
The game would be extremely difficult without the monsters, as I found. You'd have to level up like crazy, grind like crazy... it really wouldn't be worth it. Personally, I found it easy to grow attached to the monsters. By the end of the game they're no longer strictly required (spoilers prevent me from saying more), but at that point I still had a hard time choosing which monster(s) had grown on me most and justified their place in my party.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality |
Author: joseph_valencia
Posted: August 26, 2010 (09:56 PM) Actions: Register for a free user account to post on the forums... |
There are three phases to the game. In the first phase, there's no monster recruitment. The second phase emphasizes monsters the most, and it'd be difficult to clear it without them. In the final phase, you are given a lot of human team members right off the bat, but you can still choose to keep and develop monsters.
JOSEPH VALENCIA was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!! |
Author: overdrive (Mod)
Posted: August 26, 2010 (10:09 PM) Actions: Register for a free user account to post on the forums... |
That's one thing that's great about DQ V...how you have to adjust from needing monsters to not necessarily needing them. Makes it feel more real. You're a loner who needs the help of recruited beasts for a while, then you find powerful human allies gradually and have to make tough choices as to what you want in your party.
I'm not afraid to die because I am invincible |
Author: CoarseDragon
Posted: August 27, 2010 (01:33 PM) Actions: Register for a free user account to post on the forums... |
It would be difficult to put personality into every monster you could recruit that is why I would say you need to give them that. Like I named my cute little bouncy Slime Smuckers because he (there are she-slimes as well) reminded me of jelly and so with a name like that it has to be good. It is after all an RPG and sometimes it is fun to make up personality. What about the hero that never speaks? You provide his/her personality and I guess it is pretty close to the same thing for monsters in this game.
Age is a condition not a state of mind. |
Author: zippdementia
Posted: August 27, 2010 (11:12 PM) Actions: Register for a free user account to post on the forums... |
I agree with Ben. The Silent Hero is the one that the game and story and events are happening to. The pets he fights with... well, I don't get attached to the swords and bows I use. They are just tools.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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