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Forums > Submission Feedback > honestgamer's Dragon Quest V: Hand of the Heavenly Bride review

This thread is in response to a review for Dragon Quest V: Hand of the Heavenly Bride on the DS. You are encouraged to view the review in a new window before reading this thread.

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Author: Ben
Posted: August 26, 2010 (05:45 PM)
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Nice review. I got a lot of good information from it.

I have a follow-up question. How important is monster recruitment? Could I feasibly go through the game without taming a monster?

If I get the game, I'm obviously not going to write off such a key feature without trying it. However, this doesn't sound like something that would appeal to me. I'd rather my party members be relatable people. I find it a little hard to see myself get attached to initially wild monsters.


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Author: CoarseDragon
Posted: August 26, 2010 (06:23 PM)
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I agree this is a good review.

I guess you could go it alone but the monsters can become friends if you believe. They will level up with you and you can name them. Think of them sort of like a pet who travels with you and helps out.


Age is a condition not a state of mind.


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Author: honestgamer (Mod)
Posted: August 26, 2010 (10:30 PM)
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The game would be extremely difficult without the monsters, as I found. You'd have to level up like crazy, grind like crazy... it really wouldn't be worth it. Personally, I found it easy to grow attached to the monsters. By the end of the game they're no longer strictly required (spoilers prevent me from saying more), but at that point I still had a hard time choosing which monster(s) had grown on me most and justified their place in my party.


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Author: joseph_valencia
Posted: August 26, 2010 (10:56 PM)
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There are three phases to the game. In the first phase, there's no monster recruitment. The second phase emphasizes monsters the most, and it'd be difficult to clear it without them. In the final phase, you are given a lot of human team members right off the bat, but you can still choose to keep and develop monsters.

As far as "attachment" goes, one of the monsters you recruit has an emotional connection to the main character, and is really more of a character than a random beast. There's also plenty of human characters to get attached to in the story itself, both playable and non-playable.


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Author: overdrive (Mod)
Posted: August 26, 2010 (11:09 PM)
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That's one thing that's great about DQ V...how you have to adjust from needing monsters to not necessarily needing them. Makes it feel more real. You're a loner who needs the help of recruited beasts for a while, then you find powerful human allies gradually and have to make tough choices as to what you want in your party.


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Author: Ben
Posted: August 27, 2010 (06:48 AM)
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Thanks for the responses. So from what I gather, in the second phase, you won't have enough proper characters to fill up your party.

I guess the reason why I'm sceptical about the monsters is because in the many versions of Pokemon that I've played, I've rarely grown attached to any of my fighters. They don't have any semblance of personality, and just fight and that's it. It seems to be a similar case in this game (please correct me if I'm wrong) except for the character Joseph teased.


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Author: CoarseDragon
Posted: August 27, 2010 (02:33 PM)
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It would be difficult to put personality into every monster you could recruit that is why I would say you need to give them that. Like I named my cute little bouncy Slime Smuckers because he (there are she-slimes as well) reminded me of jelly and so with a name like that it has to be good. It is after all an RPG and sometimes it is fun to make up personality. What about the hero that never speaks? You provide his/her personality and I guess it is pretty close to the same thing for monsters in this game.


Age is a condition not a state of mind.


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Author: Ben
Posted: August 27, 2010 (06:21 PM)
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It's looking like a moot point now, because I can't seem to find a new or used copy of this game in the UK.

Using imagination to give a monster a personality sounds like an interesting idea. I might try it out when the opportunity presents itself.

As for the Silent Hero, I don't think it's the same case (at least to me). After all, it's his story. He's the one you're moving around and the one who the NPCs converse with. The events in the story are happening specifically to him. The lack of dialogue and personality contribute to a clean slate for the player -- I treat Silent Heroes in games as my avatar.


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Author: zippdementia
Posted: August 28, 2010 (12:12 AM)
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I agree with Ben. The Silent Hero is the one that the game and story and events are happening to. The pets he fights with... well, I don't get attached to the swords and bows I use. They are just tools.

Pokemon is a little different for me, but I don't know quite why. Maybe it's because they are so specifically designed for growth and customization. Or maybe it's because the designs are so different that you really feel you're picking your "favorites." Or maybe it's all the work you put in to catching them.


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