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Forums > Submission Feedback > wolfqueen001's Metal Gear Solid 2: Sons of Liberty review

This thread is in response to a review for Metal Gear Solid 2: Sons of Liberty on the PlayStation 2. You are encouraged to view the review in a new window before reading this thread.

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Author: True
Posted: July 08, 2010 (08:32 PM)
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Loved this review, Furry. Every little interest and nit-pick I had about MGS 2 you went over and this one showed a lot of personality.

There was only one thing that I kind of had an issue with:

Killing the patrolmen is much easier than continuously dodging them because once they’re dead, they stay dead a long while.

I know what you're saying here, and I'm sure a lot of other people do as well, but it just sounds strange. In some strange way, it could be taken as a joke, but from what I can tell it's in reference to respawning enemies.

Otherwise, well done.


If I Offended You, You Needed It.


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Author: wolfqueen001
Posted: July 11, 2010 (11:18 AM)
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Yeah. I was referring to the fact that, unlike the first one, these guys don't respawn as soon as you leave a room. They still do respawn, though, so I guess I had a little trouble phrasing that concept. But you gave me an idea how to change it, which I'll do after the TT results come in.

Thanks for the feedback! I'm glad you liked it.


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


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Author: sashanan
Posted: July 11, 2010 (12:09 PM)
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I wouldn't know where to begin tackling the story of this...this....*sigh* this game. You're braver than I.


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: wolfqueen001
Posted: July 12, 2010 (10:49 AM)
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haha. Thanks. Yeah, the story is pretty terrible. I just did it the best way I could think of.


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


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