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Forums > Submission Feedback > True's Split/Second review

This thread is in response to a review for Split/Second on the PlayStation 3. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: July 01, 2010 (11:24 PM)
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Ouch, a racing game that doesn't let you mod cars. Unless you're the maudlin Mario Kart franchise or the oddly puzzle-based Trackmania series, that doesn't bode well.

Still sounds like a fun game, though, from the way you describe the scripted events. That's a cool idea for a racing game and, no, I don't think it's been done before except in a derivative fashion by ExciteTruck.

Some technicalities. These lines I think need work here:

"It didnít make the mistake most do of simply mirroring aspects from popular franchises, all the while failing to add anything new that will entice loyal followers to jump ship."

That's a pretty awkward line. The "all the while" is confusing. I can't tell if you're saying that Split Second fails to add anything new or if it doesn't make the mistake of not adding anything new. Depending on which you're trying to say, I could make some suggestions as how to better word it.

"Split/Second does so within the first few seconds, thrusts you into chaos and introduces the one thing that makes it unlike anything Iíve ever played before: Power Plays--a momentary, unexpected twist in the environment that will level any driver in its path."

If you look, you never define what "does so" is referring to. I assume you mean it adds something new in within the first few seconds.

Thrusts doesn't agree, tense-wise, with does so. Should be thrusting. Same with introduces = introducing.

The colon makes this a rather long sentence and could read better if cut down and broken into two sentences.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


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Author: True
Posted: July 01, 2010 (11:51 PM)
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Better?


If I Offended You, You Needed It.


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Author: honestgamer (Mod)
Posted: July 02, 2010 (03:20 PM)
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I actually dislike customization in racing games and do everything I possibly can to avoid dipping into it. I'm not big on customizing my car in real life, either. Talk about a fantastic waste of time! So it sounds like Split/Second will be perfect for me, since it doesn't suck my time with pointless features that are supposed to immerse me but only manage to annoy me every time I encounter them. Win-win-WIN!


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: zippdementia
Posted: July 02, 2010 (05:08 PM)
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Better, but I would still change this line:

It didnít make the mistake most do of simply mirroring aspects from popular franchises without adding anything new that will entice loyal followers to jump ship.

It's confusing to say that something is good by pointing out what they don't do, at least within a single sentence. I think this would read better if it were similar to the following, but in your style:

"The game takes the best aspects of the popular franchises and mixes them with some very enticing new elements."


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


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Author: Ben
Posted: July 12, 2010 (11:28 AM)
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Split/Second was a game that I was semi-interested in. The biggest concern I had was whether the concept of powerplays would get tiring once you learn the best places to use them on each circuit, but you did a good job in telling me that other flaws like the lack of customisation were the real issues from your perspective.

I wouldíve liked to learn more about how powerplays can change the path of a lap. I donít think the impact of this is touched much in the review. Iíve not played the game, but it sounds like it might help to add a bit of variety to the races. Maybe thereís a bit of strategy involved too in changing the shape of the track. Or maybe Iím totally off-base, and it actually has little effect on the race. Either way, it was one of the features that had me curious in Split/Second in the first place, so I wanted to learn more about it.

Anyway, apart from that issue, I dug this review a lot and liked everything else about it. The races themselves sound super fun, so I might pick it up if I can find it super-cheap.

(By the way, I read somewhere that the reality TV concept was introduced after the developer was told the massive destruction needed to be justified in a way that wouldnít generate controversy.)


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