Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Forums > Submission Feedback > spaceworlder's Street Fighter IV review

This thread is in response to a review for Street Fighter IV on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.

Add a new post within this thread...

board icon
Author: radicaldreamer
Posted: May 06, 2010 (04:00 PM)
Actions: Register for a free user account to post on the forums...

I'm not an expert on SF4, but I just want to warn you that your comments on the focus attack are probably false. You can follow up after a focus attack before they hit the ground, and from what I've seen of competitive SF4 matches, the focus attack does appear to be at least somewhat useful.


Not sure how to make a sig? While logged into your account, you can edit it and your other public and private information from the Settings page.


board icon
Author: joseph_valencia
Posted: May 06, 2010 (04:08 PM)
Actions: Register for a free user account to post on the forums...

From my casual experience, they don't seem to be. This is based on me playing the game about a dozen times on my friend's Xbox. I've found a few situations in which the feature could be mildly useful, but most of the time I just find myself ignoring it and playing the game like "Street Fighter II".

EDIT: I'll tweak that paragraph a little, though.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


board icon
Author: pickhut
Posted: May 06, 2010 (04:11 PM)
Actions: Register for a free user account to post on the forums...

I can't comment on the above (edit: agh, I meant radicaldreamer), since I've never played the game, but I agree on almost everything else you've said about the game. I just don't see the point in buying SFIV since it's, more or less, another remix of Street Fighter II. I've read somewhere that the director of the game is a huge fan of II, so I guess it doesn't come as a surprise... I'll still probably enjoy it to a degree if I got it, but again, it's just like playing another version of Street Fighter II.

I doubt they'll ever attempt to take a risk again like they did with the awesome Street Fighter III, at least not in the near future.


I head spaceshit noises


board icon
Author: radicaldreamer
Posted: May 06, 2010 (04:43 PM)
Actions: Register for a free user account to post on the forums...

That's part of the problem: you're speaking from your casual experience, which inherently means you're speaking from a position of ignorance that someone with actual expertise could rightfully call you out on. I'm not that person because I have hardly played SF4, but I have played similar games enough to understand that casual interpretations about the mechanics of competitive games tend to be wrong - and that there are often hundreds, sometimes thousands, of people who have tested these kinds of games rigorously enough and produced entire bodies of knowledge from which expert opinions on the matter can be drawn.

Also, although I can't say it from personal experience, I checked youtube, and it is documented that a focus attack can be followed up before your opponent hits the ground.

I don't mean to imply from all of this that you can't review a fighting game or an RTS or whatever from a casual perspective. But if you're going to, you may want to be cautious about making bold claims about how the game works that may require expert knowledge.


Not sure how to make a sig? While logged into your account, you can edit it and your other public and private information from the Settings page.


board icon
Author: joseph_valencia
Posted: May 06, 2010 (04:53 PM)
Actions: Register for a free user account to post on the forums...

Well, I've made edits to that paragraph. It's still dismissive of the feature, but I now allow that the reader's mileage could vary.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


board icon
Author: Ben
Posted: May 06, 2010 (05:14 PM)
Actions: Register for a free user account to post on the forums...

I've spent more than thirty hours on Street Fighter IV, and Super Street Fighter IV just came through the post earlier today. IV doesn't match up to II (I don't think it comes close), but it's still one of the better (new) fighting games for a few years - at least, in my opinion.

Anyway - focus attacks can be followed by other attacks. It's more of a case of learning which attacks combo and the timing surrounding them. It has its uses, but I'm not accomplished enough to be able to use it to great effect often apart from soaking up fireballs.

Focus attacks can also be used to cancel other moves. Some moves take ages for a character to recover from (e.g. Guile's Flash Kick), so that's where the cancel comes in - it cuts the move short and potentially stops the opponent from punishing you. It's more of an advanced technique, and one that's not essential unless you're playing at a high level.

I should mention that I'm not that fond of the focus attack feature (like I said, I rarely use it, and I've spent a reasonable amount of time on the game), but I guess it was their attempt of adding an extra layer to the combat.

And I completely agree that IV is now pointless now that Super IV is out.


...


board icon
Author: Ben
Posted: May 09, 2010 (10:15 AM)
Actions: Register for a free user account to post on the forums...

Extra feedback.

Something slightly contradictory. You say:

“Street Fighter IV” is a respectable fighting game that's easy to pick up and pretty easy to master.

Yet when you talk about focus attacks:

...personal experience found me unable to capitalize on the counter. Usually, my enemy would crumble to the ground and I'd have to wait for him to get back up before connecting further attacks. Maybe your mileage will vary.

If it's easy to master, surely you should have grasped how to follow up focus attacks while maintaining your combo?

Also, they're called Super/Ultra Combos, not Arts.


...


board icon
Author: joseph_valencia
Posted: May 09, 2010 (11:22 AM)
Actions: Register for a free user account to post on the forums...

If it's easy to master, surely you should have grasped how to follow up focus attacks while maintaining your combo?

That is a good point, but I feel the game mechanics place greater emphasis on super/ultra/EX attacks than on focus attacks. After playing a dozen more matches since writing that review, I still can't see how this feature is practical. The window for follow-up attacks is simply too small.

Also, they're called Super/Ultra Combos, not Arts.

Same thing. In "Street Fighter III", they used the word "arts."


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


board icon
Author: radicaldreamer
Posted: May 09, 2010 (03:26 PM)
Actions: Register for a free user account to post on the forums...

If the window exists, people will learn how to use it, and they do. For people who play these kinds of games more than casually, the difficult things become second-nature through a lot of training. I know this very well in other games where I instinctively use learned techniques that a casual player can't even perform consciously.


Not sure how to make a sig? While logged into your account, you can edit it and your other public and private information from the Settings page.


board icon
Author: PaiMay
Posted: December 29, 2010 (11:52 AM)
Actions: Register for a free user account to post on the forums...

I'd like to hear your opinion on which games in the genre you currently think are superior, seeing as how you allude to there being games out there but fail to actually make any comparisons.


So, you wanna fight? Fight me!


board icon
Author: joseph_valencia
Posted: December 29, 2010 (01:51 PM)
Actions: Register for a free user account to post on the forums...

My personal your-mileage-may-vary list of fighting games that I like more than SFIV:

Street Fighter II: Pick Your Version/Remix
Street Fighter III: Xth Noun
Garou: Mark of the Wolves
Mortal Kombat
Mortal Kombat II

The games I allude to in the review in particular are SFII and SFIII. Now feel free to pick apart my list, opinion, etc.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


board icon
Author: PaiMay
Posted: December 30, 2010 (08:34 AM)
Actions: Register for a free user account to post on the forums...

I'd go with Garou, it's probably the best fighting game made outside of Capcom's studios. For me the Mortal Kombat series was fun first time around but never a serious fighting platform and tbh I'm not sure it has aged all that well either.

If you like SFIII you may be interested to know that there will be an online edition released on Xbox and PS3 some time in the new year, which I'm very much looking forward to.


So, you wanna fight? Fight me!


board icon
Author: joseph_valencia
Posted: December 30, 2010 (09:12 AM)
Actions: Register for a free user account to post on the forums...

Oh yeah, I'm stoked for the new edition of 3rd Strike too.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


Info | Help | Privacy Policy | Contact | Advertise | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Street Fighter IV is a registered trademark of its copyright holder. This site makes no claim to Street Fighter IV, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.