This thread is in response to a review for Myst on the PC. You are encouraged to view the article in a new window before reading this thread.
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![]() Lewis General User March 17, 2010 (06:19 PM) |
You must be bloody bonkers!
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![]() zippdementia Always bring a book March 17, 2010 (06:25 PM) |
Yes, sir!
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![]() randxian Chicken Dinner March 18, 2010 (06:54 PM) |
LOL!
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![]() LowerStreetBlues 8-Bits and Counting! March 18, 2010 (10:42 PM) |
Is Windows '94 a clever jab or poor memory?
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![]() zippdementia Always bring a book March 18, 2010 (10:51 PM) |
Clever jab. Perhaps too obscure, though.
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![]() jerec J-Man March 19, 2010 (05:42 AM) |
Myst was a really humbling experience. Dad got it for his computer back in the day. I was young then, and not that much of a gamer yet, so I'd just wander around the island tinkering with things, never making any progress. Dad never made much progress either until he came home with a walkthrough he'd printed off the internet. He finished it then never went back.
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![]() Lewis General User March 19, 2010 (07:43 AM) |
It's easy to say the game is stupid and hateful, and not just that it defeated you, because its puzzle logic is so hopelessly ridiculous. A good adventure game gives you a clear goal, with the puzzle being in how you achieve that goal. Myst didn't give you goals. It just gave you levers and buttons, and no feedback as to what they were actually for until eventually you worked it out by mistake and the next bit of the story explained why you had to do that in the first place. Rubbish, unfair, backwards design.
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![]() Suskie THIS HURTS YOU March 19, 2010 (08:14 AM) |
I'm gonna have to agree. I don't remember if I ever finished this game, but I did wind up using a guide extensively. Thing is, if a puzzle-oriented game is genuinely well designed, it makes me feel guilty for not having solved its riddles on my own after I've looked up the answers. Myst never gave me that. There were no "Oh, of course that's what I was supposed to do!" moments. Like Lewis said, all the game does is drop you in front of a bunch of levers and dials that make noises when you click on them.
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![]() zigfried (Mod) Yaranai ka? March 19, 2010 (10:27 AM) |
My disdain for the game has nothing to do with being defeated. I didn't like Myst because it was brown. It didn't have the scrolling of a dungeoncrawler. There were no monster encounters. No interesting people to talk to. It's a very dull game that could only be redeemed by being an altogether different game.
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![]() zippdementia Always bring a book March 19, 2010 (11:52 AM) |
I had no trouble with Myst.
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![]() randxian Chicken Dinner March 19, 2010 (05:41 PM) |
Maybe it's not the best video game of all time. Maybe it really isn't very good. Either way, I think some of you are missing the point.
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![]() bloomer Japey McJape March 19, 2010 (06:51 PM) |
Most people would say broadly that genres of games have improved over the history of videogaming from their earliest forms. Adventure games (IE solve a series of puzzles in a world to progress, not in real time, and without action) became very good very quickly in the very beginning. Then there was King's Quest, and then there was Myst, two mighty strides backwards in my book.
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![]() zippdementia Always bring a book March 19, 2010 (09:42 PM) |
Myst had a beauty all its own, though. As Randxian pointed out, it was a slow-me-down kind of beauty that let you look around at the worlds you ended up in and think... "what if?" For me it was the backyard treehouse I never had come to life... the mystery of the dry lake in the graveyard across the street made explorable... it was a chance to witness the imaginations of two brothers who sat down to make a game.
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![]() randxian Chicken Dinner March 20, 2010 (12:12 AM) |
I also think maybe you guys looked at it too much like something to be conquered... to be beaten. It was, and I know some people hate this, meant to be an experience.
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