This thread is in response to a review for Fire Emblem: Monshou no Nazo on the Super Nintendo. You are encouraged to view the article in a new window before reading this thread.
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![]() randxian Chicken Dinner March 14, 2010 (01:17 PM) |
That's where luck came into play, as when enemies are connecting with attacks far more frequently than their mediocre hit rate would suggest (or conversely, your guys with great accuracy unexpectedly whiff on a few swings), even solid strategy can lead to failure.
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![]() overdrive (Mod) Heretic March 17, 2010 (08:05 PM) |
You know, in a way you're right. It's one of those weird things about reviewing retro games. I think Zipp's Myst review is a perfect counterpoint example of the same thing.
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![]() zigfried (Mod) Yaranai ka? March 17, 2010 (08:40 PM) |
I've often seen the argument made that if rated in comparison to modern games, Zelda and Super Mario Bros and Ys would score poorly. In other words, those people -- supposed fans of the games in question -- are saying:
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![]() randxian Chicken Dinner March 18, 2010 (05:37 PM) |
what point is there in playing the original? Is it really a classic?
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![]() honestgamer (Mod) Editor-in-Cheese March 18, 2010 (05:51 PM) |
Yeah, the original LoZ probably wasn't the best example since that game is brilliant all around. I agree with the general point that you're trying to make, though. Old games should be fun to play now because they offer something that transcends technical limitations. That should be the goal of every game made, ever. It should be the goal of games made right now and in 10 years, the stuff we find amazing now should still hold up to scrutiny.
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![]() zigfried (Mod) Yaranai ka? March 18, 2010 (06:10 PM) |
In other words, it's fair for people 10 years from now to rip on today's hits if they aren't having fun.
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![]() randxian Chicken Dinner March 18, 2010 (06:51 PM) |
but that's not an excuse to award pity points
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