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Forums > Submission Feedback > aschultz's Ultima: Warriors of Destiny review

This thread is in response to a review for Ultima: Warriors of Destiny on the NES. You are encouraged to view the review in a new window before reading this thread.

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Author: overdrive (Mod)
Posted: February 09, 2010 (05:37 PM)
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Yeah. I definitely agree with this one...especially the easy combat bit. I remember fairly early in the game, I thought it'd have some challenge, as I remember going out of my way to avoid wisps after a bad experience or two.

A bit later on, I was just killing everything with no problem whatsoever, which meant that all I was really doing was going from one place to another to find people to talk to to get clues to go other places. Woo-hoo...fun for everyone!


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle


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Author: aschultz
Posted: February 09, 2010 (07:20 PM)
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Thanks...I guess it's a small mercy that there's not much substance to the game given how disappointing it is. I remember my first reaction was, they have all the items from the PC version, but it's really nothing like it. Took me a while to realize I had a right to those expectations.

I generally avoided combat altogether, because I could, and because I didn't want the game thinking it was still combat even after I was off my carpet. Combat could kind of pile up in the dungeons, and there were some force field squares that drained you for more damage than actual fights, but I didn't know how to fit that in the review.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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