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Forums > Submission Feedback > aschultz's Ultima: Warriors of Destiny review

This thread is in response to a review for Ultima: Warriors of Destiny on the NES. You are encouraged to view the review in a new window before reading this thread.

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Author: overdrive (Mod)
Posted: February 09, 2010 (04:37 PM)
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Yeah. I definitely agree with this one...especially the easy combat bit. I remember fairly early in the game, I thought it'd have some challenge, as I remember going out of my way to avoid wisps after a bad experience or two.

A bit later on, I was just killing everything with no problem whatsoever, which meant that all I was really doing was going from one place to another to find people to talk to to get clues to go other places. for everyone!

I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

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Author: aschultz
Posted: February 09, 2010 (06:20 PM)
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Thanks...I guess it's a small mercy that there's not much substance to the game given how disappointing it is. I remember my first reaction was, they have all the items from the PC version, but it's really nothing like it. Took me a while to realize I had a right to those expectations.

I generally avoided combat altogether, because I could, and because I didn't want the game thinking it was still combat even after I was off my carpet. Combat could kind of pile up in the dungeons, and there were some force field squares that drained you for more damage than actual fights, but I didn't know how to fit that in the review.

My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips

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