This thread is in response to a review for Castlevania: Symphony of the Night on the PlayStation 3. You are encouraged to view the review in a new window before reading this thread.
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Author: zigfried
Posted: January 22, 2010 (10:05 PM) Actions: Register for a free user account to post on the forums... |
I think it's useful for a reviewer to describe how well/not-well a game achieves its purpose, but that shouldn't dictate the score, as developers' intent doesn't necessarily correlate to how fun a game is. As Honestgamer pointed out, SOTN's purpose was in opposition to player expectations established by earlier episodes. I think it would be fair for someone to explain that SOTN accomplished exactly what it intended to, but still only scores a 5 or 6. That's how some people feel about the newer Resident Evil games -- which prompts the discussion of "when should one series end, and give rise to a new series with new expectations?"
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Author: randxian
Posted: January 22, 2010 (11:00 PM) Actions: Register for a free user account to post on the forums... |
Its faults have been apparent since day one.....
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Author: fleinn
Posted: January 23, 2010 (01:44 AM) Actions: Register for a free user account to post on the forums... |
:) ..about the gameplay. I really agree with zipp on this one. I'm put off by the way the review strips any mysticism away from the game and just places it there as a bunch of sprites that bark at you until you bash them with "magic stick". I mean, that's.. something you could say about many games, but honestly in this case it's actually true. Because that part dominates the game sooner or later.
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Author: zippdementia
Posted: January 23, 2010 (10:00 AM) Actions: Register for a free user account to post on the forums... |
My Lumites review or my Trackmania review are good examples of times when I may not have particularly enjoyed a game or been interested in its purpose and yet looked past that to its target audience and realized that, hey, these are pretty good games.
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Author: joseph_valencia
Posted: January 23, 2010 (01:52 PM) Actions: Register for a free user account to post on the forums... |
Eh, I find "Super Metroid" boring compared to SoTN. The pace really plods after a certain point, and the environments aren't half as cool as Castlevania. (Dank Caves vs. Castle. Castle wins.) I dunno about challenge either. My least favorite parts of Metroid, aside from wandering around with no idea of what to do, were having to retread an area after dying. I think these kind of adventure games have to walk a tight line between vigorous challenge and frequent discovery.
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Author: zippdementia
Posted: January 23, 2010 (10:24 PM) Actions: Register for a free user account to post on the forums... |
After careful examination of this thread and my review, I've decided not to make any changes to the review. I want to be clear that I haven't decided this out of a sense of self importance. Actually, much of what has been said here has been very good discussion and will all be useful information for me in future reviews.
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Author: sashanan
Posted: January 25, 2010 (05:52 AM) Actions: Register for a free user account to post on the forums... |
One of my goals for the last few months has been to discover if that might be a MORE accurate viewpoint of games. After all, it doesn't hold true for everything. For instance, I'm playing through Silent Hill 1 for the FIRST TIME right now and it's great.
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Author: Masters (Mod)
Posted: January 25, 2010 (08:39 AM) Actions: Register for a free user account to post on the forums... |
Eh, I find "Super Metroid" boring compared to SoTN.
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Author: aschultz
Posted: January 25, 2010 (11:07 AM) Actions: Register for a free user account to post on the forums... |
RotW-ish stuff: I can't add any game specific criticism, but I tend to come down on the side of not blaming the game for a potential ruining invincible moment/move. I think the player has a responsibility to resist that, or recognize when something messes up, or a solution ruins his appreciation of the game. I've seen this with Infocom walkthroughs on games I never got to play. I like them less than the games I did. In some RPGs where I cheated, or found a down-the-line cheat that could be used early on, I still found a lot of fun stuff to do. I don't think the game should be forced to defend against all instances of looking under the deck, and because of this, some good writing runs up against a wall and feels too focused on a smaller part of the game than it'd hope to.
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Author: zippdementia
Posted: January 25, 2010 (12:07 PM) Actions: Register for a free user account to post on the forums... |
Well, I don't feel too sorry for SOTN. It's got a million reviews praising it.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic." |
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