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Forums > Submission Feedback > genj's Brutal Legend review

This thread is in response to a review for Brutal Legend on the Xbox 360. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer (Mod)
Posted: January 16, 2010 (09:42 PM)
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Your review made this game sound so awesome. I was chuckling at the parts that you described as dull, such as setting up merch booths in a Norse-inspired wasteland. I think that I actually want to play this now... Not a bad review or anything. I think that I'm just the sort of audience this game was built for. I'll maybe pick it up when it's cheap.

"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world

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Author: Genj
Posted: January 16, 2010 (09:48 PM)
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Well the thing is like I said Tim Schafer is a creative, funny guy. He thinks up great ideas, but they aren't really executed as well as they should be in Brutal Legend. As a result the game does sound a lot better on paper than in practice. If you don't mind the RTS battles being really easy, you'd probably enjoy it a lot, Jason. But yeah, I really couldn't recommend spending much on the game since its so short.


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Author: zippdementia
Posted: January 18, 2010 (06:24 PM)
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You nailed the problem with Tim Schafer games, Genj. He's a great writer but NOT a great game designer. He was at his best when he was working with a staff of great game designers AKA Lucas Arts (circa 1980-90's).

Psychonauts had the same trouble for me. Schafer continually reused the same bits of very basic (and frustrating) platforming and fetch quests, which just doesn't cut it in today's modern gaming world.

We need a game, like you said, that is made up of awesome action sequences supported by Tim Schafer's dark humour.

Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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