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Forums > Submission Feedback > aschultz's Wrath of Denethenor review

This thread is in response to a review for Wrath of Denethenor on the Apple II. You are encouraged to view the review in a new window before reading this thread.

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Author: CoarseDragon
Posted: January 04, 2010 (02:50 PM)
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I may be one of the only few who actually remember (and played) this game. I recall resting in a mountain cubby-hole to get hit points back and when I was able to see the map again there were hundreds (yes literally) of monsters icons on the other side of the mountain. I have been looking for this game for quite a while now but could never find it (C64 version). I don't want to play it again I just want to have it because I used to work with a division of Sierra.

Anyway, your review was quite fitting to the game I remember.


Age is a condition not a state of mind.

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Author: aschultz
Posted: January 04, 2010 (02:59 PM)
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Thanks...I remember that too! Though I never found a perfect niche, I found places where monsters would be on the other side. I remember casting freeze spells to hook around when I was almost drained of HP.

I didn't realize the outside got so populated. I'm not sure how often monsters get generated or if there is a maximum--but yes, you did have to find niches there!

Also, I just realized that the author, Christopher Crim, has his own web page. In it he mentions he was 19 or 20 when he wrote the game. Those are mitigating circumstances I should write into the review. Crimdom.net is the site, if you're curious!


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips

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Author: CoarseDragon
Posted: January 04, 2010 (03:26 PM)
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I was shocked to see how many monsters showed up and was glad they ended up on the other side of the mountain. That is about the only thing I remember about the game - monsters everywhere - oh, and using torches that could never be put out forcing you to buy more and more of them.


(Thanks for that link.)


Age is a condition not a state of mind.

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Author: aschultz
Posted: January 04, 2010 (07:47 PM)
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It's pretty funny once you get a good spell and can blast the enemies--but yeah, having all those enemies nearby is intimidating.

NP about the link. You'd be surprised how many former Apple programmers have websites, etc. After I found three or so, I began to search a bit more aggressively. The most interesting one may be for Bruce Webster's Sundog, a review of which I meant to enter in the Brevity tourney. I still might, this year. Maybe you've got an old old game whose author has a web presence--crazy what can turn up.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips

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Author: CoarseDragon
Posted: January 05, 2010 (03:15 PM)
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A couple of guys I worked with in QA at the Sierra campus in Oakhurst have a web site. I have one myself but I suck at HTML so it just sits there and I mostly use it to transfer pictures and files from work to home.


Age is a condition not a state of mind.

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