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Forums > Submission Feedback > aschultz's 221B Baker Street review

This thread is in response to a review for 221B Baker Street on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: December 27, 2009 (09:05 PM)
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Aschultz, you've done it, old boy. This is a prime review, a real success. The references to Sherlock Holmes (the original) are well placed, the review is short without being lacking, and the writing is superb, without any grammatical mishaps to throw me off the trail.

The only thing I would suggest is explaining the board game system a little more. I'm getting images of monopoly, is that right? If you miss a location, can you go still visit it, or do you have to roll exactly to land somewhere? I'm a little confused as to how the whole system is working.

Other than that, great job.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: aschultz
Posted: December 29, 2009 (11:00 PM)
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Thanks! I think my favorite posts may be the "good job, and did you notice X might work even better."

What you mentioned is probably worth detailing some more if I can figure it out. 221's board is a 2-d grid, with zigzagging streets, and the quickest way around gives an advantage that can be destroyed with a couple of dice rolls. I'd guess Sorry/Parcheesi with more intersections. I'll think on it.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips

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